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Author SHA1 Message Date
ospab cc71856d02 chore: release v0.4.5-beta.16 on beta 2026-08-29 00:36:30 +03:00
ospab e7a750dd77 fix(android): request battery-optimization exemption so Doze can't freeze the VPN
On phones the tunnel dropped quickly and never reconnected. Root cause: the app
had a foreground service and a wake lock but never asked to be exempt from
battery optimization, so Doze / App Standby froze the whole VPN process when the
screen went off. A frozen process means not just a dead socket but that the
in-process reconnect logic — wall-clock suspend detection, the NetworkChanged
handler, keepalive — never runs at all, which is exactly "reconnect doesn't
work."

Adds the REQUEST_IGNORE_BATTERY_OPTIMIZATIONS permission and, on VPN start,
prompts for the exemption when it isn't already granted (checked via
isIgnoringBatteryOptimizations, so it asks once). Fired after the VPN consent so
the two system dialogs don't stack. Socket protection on reconnect was already
correct (try_connect_transport protects every new socket), so this targets the
process-freeze, which is the part that stopped recovery.
2026-08-29 00:36:20 +03:00
ospab 9cb723cacb chore: release v0.4.5-beta.15 on beta 2026-08-25 10:17:42 +03:00
ospab 0bd6279700 feat(setup): detect server IPs and offer multi-address egress
Server setup now auto-detects the machine's public IPv4 addresses (ip -4 addr
show scope global, private ranges filtered) and records every one, on its own
line, in .ostp_public_ip next to the config. When more than one is found — the
signature of a VPS that added a second address to escape a burned IP — the
wizard offers multi-address egress and, if taken, sets the config's global
bind_ip to the primary and prints how to add a per-destination send_from rule.

A single address changes nothing (egress stays on the OS default). Wired into
both the plain and web-panel server wizards. get_or_ask_public_ip now reads the
first line of the (possibly multi-line) cache file, so links still advertise the
primary address.
2026-08-25 10:17:32 +03:00
ospab d23145dd7e chore: release v0.4.5-beta.14 on beta 2026-08-25 10:13:39 +03:00
ospab d170b6de73 fix(migrate): backfill outbound SOCKS5 credential fields
migrate_server_json backfilled the `api` section but not the newer
outbound.username / outbound.password (added with SOCKS5 upstream auth), so a
server config predating them reported "nothing to migrate" while the fields were
absent. Now backfilled to their "" (no-auth) default.

Deliberately does NOT inject the optional bind_ip (top level) or per-rule
send_from: absent means "use the default source", which is correct and concise,
and a placeholder would be either stripped (null) or, worse, parse as an invalid
source IP (""). Those stay hand-added when the operator wants multi-address
egress. Test covers both the backfill and the no-inject.
2026-08-25 10:13:30 +03:00
ospab c1b7172fc0 chore: release v0.4.5-beta.13 on beta 2026-08-25 02:23:43 +03:00
ospab 245e79215c feat(server): multi-address egress — global source IP plus per-rule send_from
A server with two IPs (one burned by Google, one fresh) needs to control which
address traffic leaves from, per destination — direct from the clean IP to a
picky site, via the proxy from the other for everything else.

- Receive: already selectable via the listen addresses.
- Send (global): server config `bind_ip` binds every outbound socket to a chosen
  source address (threaded through run_server → Router → the direct/proxy/UDP
  connect paths, which already supported a bind_ip).
- Send (per rule): outbound rules gain `send_from` — a source IP that overrides
  the global bind_ip when that rule matches. select_outbound_action now returns
  the matched rule's source alongside its action, and both the direct and proxy
  connect paths (TCP and the SOCKS5 UDP path) bind to rule.send_from, falling
  back to the global bind_ip. So "direct from 1.2.3.4 to youtube, proxy from
  5.6.7.8 otherwise" is expressible.

New fields default (send_from: None), so existing configs are unaffected and the
migrator backfills them into canonical form. Fixed two pre-existing test call
sites that predated the bind_ip parameter.
2026-08-25 02:23:24 +03:00
ospab 4da4f9c1a5 chore: release v0.4.5-beta.12 on beta 2026-08-24 15:41:54 +03:00
ospab 8907f506c7 feat(migrate): normalize any config to a clean, canonical, lossless form
`ostp migrate` now finishes every kind (client/server/relay) with a uniform
normalization pass so a messy config.json becomes a clean one:

- Concise: null-valued keys are stripped at every nesting level. A JSON null
  means "unset", so it is noise; removing it never loses real data (a set value
  is never null). Empty [] / {} are kept — they carry intent.
- Canonical order: free. serde_json serializes object keys sorted, so any
  rewrite comes out stably ordered regardless of how disordered the input was.
- No data loss: normalization works on the JSON value and only removes nulls, so
  fields the schema has never heard of survive verbatim — proven by a test.

This also fixes the "configs stay old even after ostp migrate" complaint: the
normalize pass flips report.changed when it removes anything, so a config that
was current-but-noisy actually gets rewritten clean instead of "nothing to
migrate".

Adds a forcing function: a test that the exact shapes `ostp init` / the wizard
emit (client, server, relay — including the new outbound username/password) are
already canonical, so migrate is a no-op on them. If a template or the schema
gains a field without the migrator being taught, this fails instead of shipping
a config that `ostp migrate` keeps trying to "fix". Plus tests for strip/keep,
idempotency, and unknown-field preservation.
2026-08-24 15:40:07 +03:00
ospab c0124a19be feat(outbound): SOCKS5 username/password auth for the upstream proxy
Adds optional username/password to the server's outbound proxy config so an
upstream SOCKS5 that requires authentication — a residential-proxy service, for
instance — can be used. Both the TCP-connect and UDP-associate paths now run a
shared RFC 1929 negotiation: when credentials are set the client offers method
0x02 (and 0x00), and on a 0x02 selection performs the username/password
sub-negotiation; a proxy that rejects all methods reports a clear "set
outbound.username/password" error instead of a bare failure. No credentials =
the previous no-auth behaviour, unchanged.

The two on-disk config templates (`ostp init` / `ostp setup`) now carry empty
"username"/"password" in the outbound block so the fields are discoverable and
ready to fill. Both fields default on deserialize, so existing configs are
unaffected.
2026-08-24 15:32:20 +03:00
ospab d08738eff9 chore: release v0.4.5-beta.11 on beta 2026-08-24 14:42:56 +03:00
ospab 219acc99a7 feat(flutter): show app version at the bottom of the home screen
Adds a muted "OSTP · v<version> (<build>)" line pinned below the metrics bar on
the mobile home screen. The version is read from the build via package_info
(already a dependency) rather than hardcoded, so it tracks the release
automatically. Blank-safe if package info can't be read.
2026-08-24 14:42:47 +03:00
ospab 80a2db2b97 chore: release v0.4.5-beta.10 on beta 2026-08-20 00:27:06 +03:00
ospab ff8598e512 fix(client): more resilient UDP handshake on lossy mobile links
A mobile-network connect showed the handshake completing with rtt=3321ms — it
took several attempts because handshake datagrams were being lost, and each loss
cost a full 1200ms retransmit window. Sometimes all four attempts were lost and
the connect failed outright.

Two changes, no increase in the worst-case budget:
- UDP now retransmits over 6 windows of 800ms instead of 4 of 1200ms (≈ the same
  4.8s total), so a lost handshake recovers faster and there are more chances
  before giving up / falling back to NAT64.
- Each UDP attempt sends the handshake twice. A single dropped datagram no longer
  costs a whole window; whichever copy lands first is processed and the server's
  anti-replay drops the duplicate. UoT rides reliable TCP, so it still sends one.

This targets loss-driven delay and failure, which the log shows. It does not
cure a carrier that deterministically holds the flow for seconds regardless of
retries — that is the throttling case, which needs the mimicry work, not more
retransmits.
2026-08-20 00:26:43 +03:00
ospab 0bb7db4f01 chore: release v0.4.5-beta.9 on beta 2026-08-19 21:08:46 +03:00
ospab f59d70778a feat(flutter): TTL-desync toggle in the Android profile editor
Mirrors the desktop toggle: a per-profile ttlDesync flag on OstpProfile, a
SwitchListTile in the profile editor (shown for all transports, since it is the
UDP-path counterpart to the UoT-only junk/fragmentation block), and
transport.ttl_desync in the config handed to the engine, with ttl_desync_auto
true so the shared ostp-client measures the hop distance and aims the decoys
itself. The auto-calibration engine is shared, so Android already had the
capability — this just exposes the switch.
2026-08-19 21:08:24 +03:00
ospab bfd079ff48 feat(gui): TTL-desync toggle in client settings
Adds a TTL Desync toggle to the obfuscation section of the desktop client
settings, wired the same way as the Junk/TCP-fragmentation toggles: persisted in
client settings, applied into transport.ttl_desync in the built config, included
in the hot-reload fingerprint so flipping it while connected re-applies, and
labelled in both EN and RU. ttl_desync_auto is passed true, so the engine
measures the hop distance and aims the decoys itself — the user just flips it on.
2026-08-19 19:58:18 +03:00
ospab 1e9111ab9f feat(client): auto-calibrate TTL-desync by measuring hops to the server
Adds a tiny built-in probe (ttl_probe) that measures the hop distance to the
server, so the TTL-desync decoys are aimed automatically instead of by a
hand-guessed number — without pulling in the whole ostp-prober and without any
new server endpoint or exposed port.

How it works, and why it needs no prober-server: the OSTP server answers only a
valid handshake and silently drops everything else, so the client sends the real
handshake with a rising IP TTL and watches for the first TTL that draws a reply.
Datagrams whose TTL is too low die on a router before the server and create no
state there; the first responding TTL is the server distance. Decoys are then
stamped at hops-1, so they clear the DPI (which sits far closer than the server)
yet expire before the server. This is inherently key-gated — no key, no valid
handshake, no reply, so an unauthenticated caller learns nothing — and rides the
existing UDP port, which is exactly the "works for key holders, no prober-server,
no ports exposed to the internet" property that was asked for.

Config: transport.ttl_desync_auto (on by default). When on and desync is
enabled, the measured value overrides ttl_desync_ttl; measurement runs once and
is cached, cleared on a config change. On measurement failure it falls back to
the configured fixed TTL rather than skipping desync. The whole path is gated
behind ttl_desync (off by default), so a normal connection never runs it.

The probe logic is unit-tested (measures against a local responder; decoy-TTL
math). The real hop measurement and the desync effect both need a real network
to confirm and cannot be exercised here.
2026-08-19 19:53:14 +03:00
ospab d187609629 chore: release v0.4.5-beta.8 on beta 2026-08-19 19:24:17 +03:00
ospab d4d4600d87 feat(client): opt-in TTL-desync decoys on the UDP handshake
Adds a socket-level TTL desync: before the UDP handshake, the client fires a
few decoy datagrams with a lowered IP TTL, then restores the socket's TTL and
sends the real handshake. The decoys are meant to reach an on-path DPI box and
expire before the server, so the box classifies the flow on the decoys while
the server never sees them. Each decoy carries the key's junk marker, so any
that does reach the server is dropped there silently.

UDP only. On UoT the carrier is a single TCP stream, so a socket-level TTL
change would apply to the real traffic too; proper TCP desync needs injected
packets via a driver (WinDivert/NFQUEUE), which this deliberately does not
attempt — it stays a no-op there rather than pretending to work.

Off by default, and configurable under transport: ttl_desync (bool),
ttl_desync_ttl (u8, default 8), ttl_desync_count (u8, default 2). The right TTL
is the injector hop distance the prober's ttl_injector_probe reports, plus a
hop or two so decoys die just past the DPI; the wrong value is simply inert,
which is why this ships opt-in. Plumbed through the engine, the CLI, and the
GUI config mapping; new fields default so existing configs are unaffected.

Its actual DPI-evasion effect cannot be verified here — it needs a real
censored path — so this is the mechanism, to be tuned against the prober.
2026-08-19 19:23:55 +03:00
ospab 3d2b9236e1 fix(tun): reassemble IPv4 fragments so large UDP (games) is not dropped
The user's game (Roblox) disconnected on join while the menu was fine. The log
showed the cause directly, over and over:

  ERROR netstack_smoltcp::udp: invalid err: wire::Error,
        src_ip: 10.1.0.2, dst_ip: 13.249.8.109, payload: [~1400 bytes]

The userspace netstack parses each IP packet and runs UdpPacket::new_checked on
its payload. An IP *fragment* passes the IP check but fails the UDP one — the
UDP length field describes the whole datagram while the fragment holds only a
slice — so smoltcp drops it with wire::Error. Large UDP datagrams (a game
sending >MTU packets that the OS fragments on the way to the TUN) therefore
vanished entirely and the game timed out. smoltcp 0.2.2 does no reassembly.

Adds an IPv4 reassembler between the TUN read and the netstack: fragments are
buffered by (src, dst, id, proto) with a 3s timeout and a group cap, and only a
fully reassembled datagram — header fixed up (fragment fields cleared, total
length and checksum recomputed) — is handed on. Non-fragmented packets pass
through untouched. Wired into both the Windows and Linux tun→stack loops.

The reassembly logic is pure and unit-tested (in-order, out-of-order,
pass-through, incomplete-group, checksum). End-to-end behaviour still needs the
user's live TUN to confirm, since that cannot be exercised here.
2026-08-19 19:11:35 +03:00
ospab 7f9c1e719c chore: release v0.4.5-beta.7 on beta 2026-08-18 23:14:07 +03:00
ospab 321365efe3 fix(tun): TUN routing failed on every connect, freezing under load
A user's log showed the same two failures on all 9 connects, 198 route errors
total:
  Added 0 bypass routes via 192.168.88.1 (if_index=11)
  Could not find ostp_tun index in routing table after 15s — traffic will NOT be captured

Two independent bugs in the Windows route layer:

1. The TUN interface index was looked up by matching FriendlyName == "ostp_tun"
   through GetAdaptersAddresses. WinTun does not set the FriendlyName to the
   adapter name, so the match never succeeded — every connect burned the full
   15s window and gave up. The tun crate hands the real index back directly via
   AbstractDevice::tun_index() (WinTun's own adapter index), which is instant and
   correct; the name lookup remains only as a fallback.

2. Every route add — the server-IP bypass and the TUN default route alike — went
   through the legacy CreateIpForwardEntry, which failed with error 160
   (ERROR_BAD_ARGUMENTS) on this machine for all of them. With the server-IP
   bypass never installed, the server's own packets were routed INTO the tunnel:
   a loop that stalls the link for seconds under load (the reported "VPN drops
   ~8s into a game" — the tunnel never actually disconnected, it froze; the log
   showed gap recovery skipping up to 402 frames with no packet loss on the
   wire). add_ipv4_route now shells to route.exe, which resolves the interface
   and validates the gateway itself and is already what the teardown path uses;
   its command form was verified to be accepted (fails only on elevation, not
   syntax). CREATE_NO_WINDOW keeps it from flashing a console per route.

Cannot be verified without the user's elevated TUN environment; the next log
will read "Added N bypass routes" and "Default route via TUN ... added" instead
of the failures.
2026-08-18 23:13:51 +03:00
ospab 44677c68e4 chore: release v0.4.5-beta.6 on beta 2026-08-17 17:25:16 +03:00
ospab a03e2c9855 fix(relay): stop rejecting every generated relay config at load
The relay is a transparent pipe now — it authenticates nothing and forwards to a
fixed next hop. Both the setup wizard and the `init` template write a relay
config with only listen + upstream_tcp + upstream_udp, and the relay runtime
uses exactly those. But UnifiedConfig::validate still demanded a non-empty
upstream_api_url — a field left from the old design where the relay
authenticated clients itself and pulled the key list from the target's API.

So the tool generated a config it then refused to load: every relay came up with
"Relay configuration must specify upstream_api_url." That is why relay "was
never finished" — it could not start from any config the tool itself produced.

Validation now matches the transparent relay: require both upstream addresses
(the runtime needs both carriers), and do not require the dead api_url. Leftover
api_url in an old config is still tolerated, just ignored.

Adds regression tests that load a config exactly as the daemon does
(deserialize into the one canonical UnifiedConfig, then validate) for all three
modes. This is the drift-catcher: whenever the wizard/template and the validator
disagree on required fields again, a test fails instead of a user's node
refusing to start.
2026-08-17 16:04:38 +03:00
28 changed files with 1300 additions and 93 deletions

View File

@ -2,5 +2,5 @@
"target_version": "0.4.5",
"branch": "beta",
"alpha_iteration": 0,
"beta_iteration": 5
"beta_iteration": 16
}

View File

@ -75,6 +75,53 @@ impl Drop for SessionState {
/// Spawn the per-session receiver loop that reads inbound datagrams from the
/// transport and forwards them to the bridge, returning an AbortHandle so the
/// Build a fresh, valid handshake datagram for the TTL-desync hop probe. Each
/// call uses a new session id and timestamp so the server's anti-replay does not
/// drop it as a duplicate. Returns an empty vec on the (unexpected) construction
/// error — the probe simply treats that TTL step as unanswered.
fn build_probe_handshake(
secrets: &ostp_core::crypto::DerivedSecrets,
access_key: &[u8],
profile: TrafficProfile,
mtu: usize,
) -> Vec<u8> {
let session_id: u32 = rand::random();
let timestamp = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap_or_default()
.as_secs();
let mut handshake_payload = Vec::with_capacity(8 + 4 + access_key.len());
handshake_payload.extend_from_slice(&timestamp.to_be_bytes());
handshake_payload.extend_from_slice(&session_id.to_be_bytes());
handshake_payload.extend_from_slice(access_key);
let mut machine = match ProtocolMachine::new(ProtocolConfig {
role: NoiseRole::Initiator,
psk: secrets.psk,
session_id,
handshake_payload,
padding_strategy: PaddingStrategy::Profile(profile),
obfuscation_key: secrets.obfuscation_key,
max_reorder: 16384,
max_reorder_buffer: 8192,
ack_delay_ms: 5,
rto_ms: 100,
max_retries: 8,
max_sent_history: 32768,
handshake_pad_min: secrets.handshake_pad_min,
handshake_pad_max: secrets.handshake_pad_max,
mtu,
max_padding: mtu.saturating_sub(48).max(256),
}) {
Ok(m) => m,
Err(_) => return Vec::new(),
};
match machine.on_event(OstpEvent::Start) {
Ok(ProtocolAction::SendDatagram(frame)) => frame.to_vec(),
_ => Vec::new(),
}
}
/// task is torn down when its `SessionState` is dropped. Consolidates the three
/// previously-duplicated inline copies (initial connect, network-change, and
/// keepalive reconnect).
@ -133,6 +180,13 @@ pub struct Bridge {
pub frag_sleep: u64,
pub junk_pc: [usize; 2],
pub junk_ps: [usize; 2],
pub ttl_desync: bool,
pub ttl_desync_ttl: u8,
pub ttl_desync_count: u8,
pub ttl_desync_auto: bool,
/// Cached result of the hop-distance measurement, so the TTL sweep runs once
/// rather than on every (re)connect. Cleared on a network change.
ttl_desync_measured: Option<u8>,
pub mtu: usize,
pub kill_switch: bool,
pub reload_tx: Option<watch::Sender<crate::config::ExclusionConfig>>,
@ -184,6 +238,11 @@ impl Bridge {
frag_sleep: config.transport.frag_sleep,
junk_pc: config.transport.junk_pc,
junk_ps: config.transport.junk_ps,
ttl_desync: config.transport.ttl_desync,
ttl_desync_ttl: config.transport.ttl_desync_ttl,
ttl_desync_count: config.transport.ttl_desync_count,
ttl_desync_auto: config.transport.ttl_desync_auto,
ttl_desync_measured: None,
mtu: config.ostp.mtu,
kill_switch: config.kill_switch,
reload_tx: None,
@ -1106,14 +1165,79 @@ impl Bridge {
let mut success = false;
let is_uot = matches!(socket, crate::transport::Transport::Uot { .. });
let (attempt_limit, attempt_timeout_ms) = if is_uot { (1, 8000) } else { (4, 1200) };
// UDP: more, shorter retransmit windows over the SAME total budget
// (6×800ms ≈ the old 4×1200ms), so a lost handshake on a mobile link
// recovers faster and there are more chances before giving up.
let (attempt_limit, attempt_timeout_ms) = if is_uot { (1, 8000) } else { (6, 800) };
// TTL-desync (UDP only, opt-in): fire decoy datagrams that reach an
// on-path DPI box but expire before the server, so the box classifies
// the flow on the decoys rather than the real handshake that follows.
// Each carries the key's junk marker, so any decoy that does reach
// the server is dropped there silently.
if self.ttl_desync && !is_uot && self.ttl_desync_count > 0 {
// Auto-calibrate the decoy TTL to the hop distance to this server,
// measured once (cached). The server answers only a valid
// handshake, so the sweep is inherently key-gated and needs no
// server-side probe endpoint. On measurement failure we fall back
// to the configured fixed TTL rather than skipping desync.
let effective_ttl = if self.ttl_desync_auto {
if self.ttl_desync_measured.is_none() {
let sec = secrets.clone();
let key = self.access_key.clone();
let profile = self.profile;
let mtu = self.mtu;
let make_hs = move || build_probe_handshake(&sec, &key, profile, mtu);
if let Some(hops) = crate::ttl_probe::measure_hops(target_addr, make_hs).await {
let t = crate::ttl_probe::decoy_ttl_for(hops);
self.ttl_desync_measured = Some(t);
tx.send(UiEvent::Log(format!(
"TTL-desync: server ~{hops} hops, decoy TTL {t}"
))).await.ok();
}
}
self.ttl_desync_measured.unwrap_or(self.ttl_desync_ttl)
} else {
self.ttl_desync_ttl
};
let marker = ostp_core::crypto::derive_junk_marker(
&self.access_key,
ostp_core::crypto::current_junk_window(),
);
let decoys: Vec<bytes::Bytes> = {
let mut rng = rand::thread_rng();
let [min_s, max_s] = self.junk_ps;
let min_s = min_s.max(4);
let max_s = max_s.max(min_s);
(0..self.ttl_desync_count)
.map(|_| {
let len = rng.gen_range(min_s..=max_s);
let mut b = vec![0u8; len];
rng.fill(&mut b[..]);
b[..4].copy_from_slice(&marker);
bytes::Bytes::from(b)
})
.collect()
};
socket.send_ttl_decoys(&decoys, effective_ttl).await;
}
for attempt in 0..attempt_limit {
if attempt > 0 {
tx.send(UiEvent::Log(format!("Handshake attempt {} lost. Retransmitting...", attempt))).await.ok();
}
if send_datagram(&socket, &handshake_frame, self.transport_mode == "udp").await.is_ok() {
self.metrics.bytes_sent.fetch_add(handshake_frame.len() as u64, Ordering::Relaxed);
// Send the handshake twice on UDP: a single dropped datagram
// otherwise costs a whole retransmit window, which on a lossy
// mobile link is the gap between a sub-second connect and a
// multi-second one. The duplicate is harmless — whichever copy
// arrives first is processed, and the server's anti-replay drops
// the other. UoT rides reliable TCP, so one send there.
let sends = if is_uot { 1 } else { 2 };
for _ in 0..sends {
if send_datagram(&socket, &handshake_frame, self.transport_mode == "udp").await.is_ok() {
self.metrics.bytes_sent.fetch_add(handshake_frame.len() as u64, Ordering::Relaxed);
}
}
match timeout(Duration::from_millis(attempt_timeout_ms), socket.recv(&mut buf)).await {
@ -1205,6 +1329,11 @@ impl Bridge {
self.frag_sleep = cfg.transport.frag_sleep;
self.junk_pc = cfg.transport.junk_pc;
self.junk_ps = cfg.transport.junk_ps;
self.ttl_desync = cfg.transport.ttl_desync;
self.ttl_desync_ttl = cfg.transport.ttl_desync_ttl;
self.ttl_desync_count = cfg.transport.ttl_desync_count;
self.ttl_desync_auto = cfg.transport.ttl_desync_auto;
self.ttl_desync_measured = None; // re-measure after a config change
self.mtu = cfg.ostp.mtu;
self.keepalive_interval_sec = cfg.ostp.keepalive_interval_sec;
self.kill_switch = cfg.kill_switch;

View File

@ -92,13 +92,35 @@ pub struct TransportConfig {
/// [min, max] junk packet size in bytes
#[serde(default = "default_junk_size")]
pub junk_ps: [usize; 2],
/// TTL-desync (UDP only): before the handshake, send decoy datagrams with a
/// lowered IP TTL so they reach an on-path DPI box but expire before the
/// server, poisoning the box's classification of the flow. Off by default —
/// it needs the TTL calibrated to the network, and the wrong value is inert.
#[serde(default)]
pub ttl_desync: bool,
/// TTL the decoy datagrams are sent with. Set it to one or two hops past the
/// injector distance the prober reports, so decoys die just beyond the DPI.
#[serde(default = "default_ttl_desync_ttl")]
pub ttl_desync_ttl: u8,
/// How many decoy datagrams to send per handshake.
#[serde(default = "default_ttl_desync_count")]
pub ttl_desync_count: u8,
/// Auto-calibrate the decoy TTL by measuring the hop distance to the server
/// (see ttl_probe). On by default, so turning desync on "just works"; the
/// measured value overrides ttl_desync_ttl. Turn off to pin ttl_desync_ttl.
#[serde(default = "default_true")]
pub ttl_desync_auto: bool,
}
fn default_true() -> bool { true }
fn default_transport_mode() -> String { "udp".to_string() }
fn default_frag_chunk() -> usize { 2 }
fn default_frag_sleep() -> u64 { 2 }
fn default_junk_count() -> [usize; 2] { [2, 5] }
fn default_junk_size() -> [usize; 2] { [100, 1000] }
fn default_ttl_desync_ttl() -> u8 { 8 }
fn default_ttl_desync_count() -> u8 { 2 }
impl Default for TransportConfig {
fn default() -> Self {
@ -109,6 +131,10 @@ impl Default for TransportConfig {
frag_sleep: default_frag_sleep(),
junk_pc: default_junk_count(),
junk_ps: default_junk_size(),
ttl_desync: false,
ttl_desync_ttl: default_ttl_desync_ttl(),
ttl_desync_count: default_ttl_desync_count(),
ttl_desync_auto: true,
}
}
}
@ -194,6 +220,10 @@ struct RawTransportSection {
frag_sleep: Option<u64>,
junk_pc: Option<[usize; 2]>,
junk_ps: Option<[usize; 2]>,
ttl_desync: Option<bool>,
ttl_desync_ttl: Option<u8>,
ttl_desync_count: Option<u8>,
ttl_desync_auto: Option<bool>,
}
#[derive(Debug, Deserialize)]
@ -271,6 +301,10 @@ impl ClientConfig {
frag_sleep: raw.transport.as_ref().and_then(|t| t.frag_sleep).unwrap_or_else(default_frag_sleep),
junk_pc: raw.transport.as_ref().and_then(|t| t.junk_pc).unwrap_or_else(default_junk_count),
junk_ps: raw.transport.as_ref().and_then(|t| t.junk_ps).unwrap_or_else(default_junk_size),
ttl_desync: raw.transport.as_ref().and_then(|t| t.ttl_desync).unwrap_or(false),
ttl_desync_ttl: raw.transport.as_ref().and_then(|t| t.ttl_desync_ttl).unwrap_or_else(default_ttl_desync_ttl),
ttl_desync_count: raw.transport.as_ref().and_then(|t| t.ttl_desync_count).unwrap_or_else(default_ttl_desync_count),
ttl_desync_auto: raw.transport.as_ref().and_then(|t| t.ttl_desync_auto).unwrap_or(true),
},
exclusions: ExclusionConfig {
domains: exclusions.domains.unwrap_or_default(),
@ -349,11 +383,18 @@ impl UnifiedConfig {
}
}
AppMode::Relay(cfg) => {
// The relay forwards to a fixed next hop on both carriers, so it
// needs both upstream addresses. It does NOT need upstream_api_url:
// that field belonged to the old design where the relay
// authenticated clients itself, which it no longer does. Requiring
// it here was the bug that made every generated relay config
// (wizard and template alike write no api_url) fail to load with
// "must specify upstream_api_url" — a relay that could never start.
if cfg.upstream_tcp.is_empty() {
anyhow::bail!("Relay configuration must specify upstream_tcp address.");
anyhow::bail!("Relay configuration must specify upstream_tcp (the next hop's TCP/UoT address).");
}
if cfg.upstream_api_url.is_empty() {
anyhow::bail!("Relay configuration must specify upstream_api_url.");
if cfg.upstream_udp.is_empty() {
anyhow::bail!("Relay configuration must specify upstream_udp (the next hop's UDP address).");
}
}
}
@ -396,6 +437,7 @@ impl UserConfig {
#[derive(Debug, Deserialize, Serialize)]
pub struct ServerConfig {
pub listen: ListenConfig,
pub bind_ip: Option<String>,
pub access_keys: Vec<UserConfig>,
pub debug: Option<bool>,
pub outbound: Option<OutboundConfig>,
@ -511,6 +553,13 @@ pub struct OutboundConfig {
pub protocol: String,
pub address: String,
pub port: u16,
/// SOCKS5 username, for an upstream proxy that requires authentication
/// (e.g. a residential-proxy service). Empty/absent = no-auth SOCKS5.
#[serde(default)]
pub username: String,
/// SOCKS5 password (paired with `username`).
#[serde(default)]
pub password: String,
#[serde(default)]
pub rules: Vec<OutboundRule>,
pub default_action: Option<String>,
@ -522,6 +571,10 @@ pub struct OutboundRule {
pub ip_cidr: Option<Vec<String>>,
pub protocol: Option<String>,
pub action: Option<String>,
/// Local source IP to egress from when this rule matches (overrides the
/// server's global `bind_ip` for this rule). Lets one destination leave via
/// one address and another via a different one.
pub send_from: Option<String>,
}
#[derive(Debug, Deserialize, Serialize)]
@ -536,3 +589,76 @@ pub struct MuxConfig {
pub enabled: Option<bool>,
pub sessions: Option<usize>,
}
#[cfg(test)]
mod tests {
use super::*;
/// Loads a config.json exactly as the daemon does: parse the JSON into the
/// canonical `UnifiedConfig`, then validate. This is the real drift-catcher —
/// if the wizard/template and the validator ever disagree on required fields,
/// this fails instead of a user's relay refusing to start.
fn load(json: &str) -> Result<UnifiedConfig> {
let cfg: UnifiedConfig = serde_json::from_str(json)?;
cfg.validate()?;
Ok(cfg)
}
/// Regression: the relay used to authenticate clients and so its config
/// carried `upstream_api_url`. The relay is a transparent pipe now and both
/// the wizard and the `init` template write NO api_url — yet validation kept
/// demanding it, so every generated relay config failed to load with
/// "must specify upstream_api_url". A relay that could never start.
#[test]
fn relay_config_without_api_url_loads() {
// Byte-for-byte the shape the wizard (main.rs) emits.
let json = r#"{
"mode": "relay",
"listen": "0.0.0.0:50000",
"upstream_tcp": "203.0.113.10:50000",
"upstream_udp": "203.0.113.10:50000",
"debug": false
}"#;
load(json).expect("a transparent-relay config must load without upstream_api_url");
}
/// A relay still needs somewhere to forward to on both carriers, so an
/// incomplete relay config must fail loudly at load, not connect-to-empty
/// per session at runtime.
#[test]
fn relay_config_missing_upstream_udp_is_rejected() {
let json = r#"{
"mode": "relay",
"listen": "0.0.0.0:50000",
"upstream_tcp": "203.0.113.10:50000",
"upstream_udp": "",
"debug": false
}"#;
assert!(load(json).is_err(), "a relay with no UDP upstream must be rejected");
}
/// A deprecated api_url left in an OLD config must not break loading — it is
/// ignored, not required and not forbidden.
#[test]
fn relay_config_with_leftover_api_url_still_loads() {
let json = r#"{
"mode": "relay",
"listen": "0.0.0.0:50000",
"upstream_tcp": "203.0.113.10:50000",
"upstream_udp": "203.0.113.10:50000",
"upstream_api_url": "http://old.example:8080",
"debug": false
}"#;
load(json).expect("a stale api_url must be tolerated, not rejected");
}
/// The minimal client and server shapes the template emits must also load,
/// so this test guards all three modes against generator/validator drift.
#[test]
fn minimal_client_and_server_configs_load() {
load(r#"{"mode":"client","server":"127.0.0.1:50000","access_key":"k"}"#)
.expect("minimal client config must load");
load(r#"{"mode":"server","listen":"0.0.0.0:50000","access_keys":["k"]}"#)
.expect("minimal server config must load");
}
}

View File

@ -5,6 +5,7 @@ pub mod migrate;
pub mod signal;
pub mod sysproxy;
pub mod transport;
pub mod ttl_probe;
pub mod tunnel;

View File

@ -353,9 +353,60 @@ pub fn migrate_server_json(json: Value) -> (Value, MigrationReport) {
}
}
// Backfill the SOCKS5 credential fields on `outbound`, added after some
// server configs already existed. These are plain strings that default to
// "" (no-auth), so making them explicit is safe and concise. The optional
// `bind_ip` (top level) and per-rule `send_from` are deliberately NOT
// backfilled: absent means "use the default source", which is correct — and
// a placeholder would either be stripped (null) or, worse, parse as an
// invalid source IP ("").
if let Some(outbound) = obj.get_mut("outbound").and_then(|o| o.as_object_mut()) {
for key in ["username", "password"] {
if !outbound.contains_key(key) {
report.note(format!("Added outbound.{key} = \"\" (missing default)"));
outbound.insert(key.to_string(), json!(""));
}
}
}
(out, report)
}
/// Final normalization pass applied to every migrated config: strip null-valued
/// keys at every nesting level. A JSON null means "unset", so it is pure noise —
/// removing it is the "concise" part of the migration, and it never loses real
/// data (a set value is never null). Key ORDER is already canonical for free:
/// serde_json serializes object keys in sorted order, so any write of a migrated
/// config comes out stably ordered no matter how disordered the input was.
///
/// Returns whether it removed anything, so the caller folds it into the
/// "was this already up to date?" decision.
pub fn normalize(value: &mut Value) -> bool {
let before = value.clone();
strip_nulls(value);
*value != before
}
/// Recursively drop keys whose value is JSON null, descending into nested
/// objects and array elements. Empty objects and arrays are kept — an explicit
/// `rules: []` or `exclude: {}` carries intent; only nulls are noise.
fn strip_nulls(value: &mut Value) {
match value {
Value::Object(map) => {
map.retain(|_, v| !v.is_null());
for v in map.values_mut() {
strip_nulls(v);
}
}
Value::Array(arr) => {
for v in arr.iter_mut() {
strip_nulls(v);
}
}
_ => {}
}
}
#[cfg(test)]
mod tests {
use super::*;
@ -549,6 +600,31 @@ mod tests {
assert!(report.notes.iter().any(|n| n.contains("api.token")));
}
/// A server config whose `outbound` predates the SOCKS5 credential fields
/// must get them backfilled — this is exactly the "migrate said nothing to
/// migrate but the new fields were missing" gap. The optional bind_ip /
/// send_from must NOT be injected (absent = correct).
#[test]
fn server_migrate_backfills_outbound_credentials() {
let old = json!({
"listen": "0.0.0.0:50000",
"access_keys": ["k1"],
"api": { "enabled": true, "bind": "0.0.0.0:9090", "webpath": "", "username": "", "password_hash": "" },
"outbound": {
"enabled": false, "protocol": "socks5", "address": "127.0.0.1", "port": 40000,
"default_action": "proxy",
"rules": [{ "action": "proxy", "domain_suffix": [".onion"] }]
}
});
let (new, report) = migrate_server_json(old);
assert!(report.changed, "adding the missing credential fields is a change");
assert_eq!(new["outbound"]["username"], "");
assert_eq!(new["outbound"]["password"], "");
// Optional fields are left absent, not injected.
assert!(new.get("bind_ip").is_none());
assert!(new["outbound"]["rules"][0].get("send_from").is_none());
}
#[test]
fn detect_kind_falls_back_to_structural_sniffing_without_mode_tag() {
assert_eq!(detect_kind(&json!({"access_key": "x", "server": "y"})), Some(ConfigKind::Client));
@ -556,4 +632,78 @@ mod tests {
assert_eq!(detect_kind(&json!({"upstream_tcp": "x", "upstream_api_url": "y"})), Some(ConfigKind::Relay));
assert_eq!(detect_kind(&json!({"mode": "client", "server": "x"})), Some(ConfigKind::Client));
}
// ── normalization (concise + no data loss + canonical) ──────────────────
#[test]
fn normalize_strips_nulls_but_keeps_real_data_and_empty_collections() {
let mut v = json!({
"mode": "client",
"server": "1.2.3.4:50000",
"access_key": "k",
"socks5_bind": null, // unset → removed
"tun": { "enable": true, "dns": null }, // nested null → removed
"exclude": { "domains": [], "ips": null }, // empty [] kept, null removed
"mux": { "enabled": false, "sessions": 1 },
});
let changed = normalize(&mut v);
assert!(changed, "stripping nulls is a change");
assert!(v.get("socks5_bind").is_none(), "top-level null must be gone");
assert!(v["tun"].get("dns").is_none(), "nested null must be gone");
assert!(v["exclude"].get("ips").is_none(), "nested null must be gone");
assert_eq!(v["exclude"]["domains"], json!([]), "an explicit empty array is intent, kept");
assert_eq!(v["server"], json!("1.2.3.4:50000"), "real data untouched");
assert_eq!(v["tun"]["enable"], json!(true));
}
#[test]
fn normalize_is_idempotent() {
let mut v = json!({ "mode": "server", "listen": "0.0.0.0:50000", "access_keys": ["k"], "debug": null });
assert!(normalize(&mut v), "first pass removes the null");
let once = v.clone();
assert!(!normalize(&mut v), "second pass changes nothing");
assert_eq!(v, once);
}
#[test]
fn normalize_never_drops_unknown_fields() {
// A field the schema has never heard of must survive — no data loss ever.
let mut v = json!({ "mode": "client", "server": "s", "access_key": "k", "some_future_field": {"a": 1} });
normalize(&mut v);
assert_eq!(v["some_future_field"], json!({"a": 1}), "unknown data must be preserved verbatim");
}
/// Forcing function: the configs the tool itself generates (init/setup
/// templates, current shape) must already be canonical — running the full
/// migrate pipeline over them must report NO change. If someone adds a field
/// to a template or the schema without teaching the migrator, this fails
/// instead of a user silently ending up with a config that `ostp migrate`
/// keeps trying to "fix". Covers all three kinds.
#[test]
fn generated_configs_are_already_canonical() {
// These mirror the exact shapes emitted by `ostp init` / the wizard.
let client = json!({
"mode": "client", "server": "127.0.0.1:50000", "access_key": "k",
"socks5_bind": "127.0.0.1:1088",
"transport": { "mode": "udp", "tcp_fragmentation": false },
"debug": false,
});
let server = json!({
"mode": "server", "listen": "0.0.0.0:50000", "access_keys": ["k"],
"outbound": { "enabled": false, "protocol": "socks5", "address": "127.0.0.1",
"port": 9050, "username": "", "password": "", "default_action": "proxy", "rules": [] },
"debug": false,
});
let relay = json!({
"mode": "relay", "listen": "0.0.0.0:50000",
"upstream_tcp": "1.2.3.4:50000", "upstream_udp": "1.2.3.4:50000", "debug": false,
});
for (name, cfg) in [("client", client), ("server", server), ("relay", relay)] {
let mut v = cfg.clone();
let changed = normalize(&mut v);
assert!(!changed, "the generated {name} template must be canonical (no nulls to strip)");
assert_eq!(v, cfg, "normalizing the {name} template must not alter it");
}
}
}

View File

@ -53,4 +53,29 @@ impl Transport {
Self::Uot { .. } => Ok("0.0.0.0:0".parse().unwrap()),
}
}
/// TTL-desync: send `decoys` as datagrams with the IP TTL lowered to `ttl`,
/// then restore the socket's original TTL. The decoys are meant to reach an
/// on-path DPI box and expire before the server — poisoning the box's view
/// of the flow (it classifies on the decoy) while the server never sees
/// them. Calibrate `ttl` to the injector hop distance the prober reports.
///
/// UDP only: this manipulates individual datagrams' TTL. On UoT the carrier
/// is one TCP stream, so a socket-level TTL change would apply to the real
/// traffic too — proper TCP desync needs injected packets (a driver), which
/// this deliberately does not attempt. No-op there.
pub async fn send_ttl_decoys(&self, decoys: &[Bytes], ttl: u8) {
let Self::Udp(sock) = self else { return };
if decoys.is_empty() {
return;
}
let restore = sock.ttl().unwrap_or(128);
if sock.set_ttl(ttl as u32).is_err() {
return;
}
for d in decoys {
let _ = sock.send(d).await;
}
let _ = sock.set_ttl(restore);
}
}

View File

@ -0,0 +1,100 @@
//! Lightweight "how many hops to the server" probe, for auto-calibrating the
//! TTL-desync decoys — without pulling in the full ostp-prober, and without any
//! new server code or exposed port.
//!
//! The trick: the OSTP server answers only a *valid* handshake and silently
//! drops everything else. So we send the real handshake datagram with a rising
//! IP TTL and watch for the first TTL that draws a reply. A datagram whose TTL
//! is too low dies on a router before the server and creates no state there;
//! only the TTL that actually reaches the server elicits a response. That first
//! responding TTL is the hop distance to the server.
//!
//! This is inherently key-gated (no key → no valid handshake → no reply, so an
//! unauthenticated caller learns nothing) and rides the existing UDP port, which
//! is exactly the "works for key holders, no prober-server, no extra ports"
//! property we want. Decoys are then sent at `hops - 1`, so they clear the DPI
//! (which sits far closer than the server) yet die before the server.
use std::net::SocketAddr;
use std::time::Duration;
use tokio::net::UdpSocket;
/// Upper bound on the hop sweep. Beyond ~30 the internet does not go, and a
/// server we cannot reach within that many hops is unreachable for other
/// reasons the caller will already be handling.
const MAX_HOPS: u8 = 30;
/// Per-TTL wait for a reply. Kept short so the whole sweep is quick; each TTL is
/// tried a couple of times to ride out isolated loss.
const PER_TTL_TIMEOUT: Duration = Duration::from_millis(400);
const SENDS_PER_TTL: usize = 2;
/// Measure the hop distance to `server` by sweeping the TTL of `handshake`.
///
/// `make_handshake` is called once per TTL step to produce a fresh handshake
/// datagram — fresh because the server's anti-replay cache drops a repeat of the
/// same (session id, timestamp), so each probe must be distinct to be answered.
/// Returns the first TTL that drew a reply, or None if none did within MAX_HOPS.
pub async fn measure_hops<F>(server: SocketAddr, mut make_handshake: F) -> Option<u8>
where
F: FnMut() -> Vec<u8>,
{
let bind: SocketAddr = if server.is_ipv6() {
"[::]:0".parse().ok()?
} else {
"0.0.0.0:0".parse().ok()?
};
let sock = UdpSocket::bind(bind).await.ok()?;
sock.connect(server).await.ok()?;
let mut buf = [0u8; 2048];
for ttl in 1..=MAX_HOPS {
if sock.set_ttl(ttl as u32).is_err() {
continue;
}
for _ in 0..SENDS_PER_TTL {
let frame = make_handshake();
let _ = sock.send(&frame).await;
}
match tokio::time::timeout(PER_TTL_TIMEOUT, sock.recv(&mut buf)).await {
Ok(Ok(n)) if n > 0 => return Some(ttl),
_ => {}
}
}
None
}
/// Given a measured server distance, the TTL to stamp on decoys: one hop short
/// of the server, so they die before it, and clamped to at least 1.
pub fn decoy_ttl_for(server_hops: u8) -> u8 {
server_hops.saturating_sub(1).max(1)
}
#[cfg(test)]
mod tests {
use super::*;
/// Against a local responder, the very first TTL reaches it (localhost is
/// zero routers away), so the sweep returns 1 — exercising the "first reply
/// wins" path end to end over a real socket.
#[tokio::test]
async fn measures_against_a_local_responder() {
let responder = UdpSocket::bind("127.0.0.1:0").await.unwrap();
let addr = responder.local_addr().unwrap();
tokio::spawn(async move {
let mut b = [0u8; 512];
while let Ok((n, from)) = responder.recv_from(&mut b).await {
let _ = responder.send_to(&b[..n], from).await;
}
});
let hops = measure_hops(addr, || b"handshake-probe".to_vec()).await;
assert_eq!(hops, Some(1), "a local responder must answer at the first TTL");
}
#[test]
fn decoy_ttl_is_one_short_of_the_server() {
assert_eq!(decoy_ttl_for(12), 11);
assert_eq!(decoy_ttl_for(1), 1);
assert_eq!(decoy_ttl_for(0), 1);
}
}

View File

@ -0,0 +1,307 @@
//! IPv4 fragment reassembly for the TUN → netstack path.
//!
//! Why this exists: the userspace netstack (netstack-smoltcp) parses each IP
//! packet it receives and, for UDP, runs `UdpPacket::new_checked` on the IP
//! payload. An IP *fragment* passes the IP-level check but fails the UDP one —
//! the UDP length field describes the whole datagram while the fragment carries
//! only a slice — so the netstack drops it with `wire::Error` and the datagram
//! never reaches the tunnel. Large UDP datagrams (game traffic, e.g. Roblox
//! sending >MTU packets that the OS fragments on the way to the TUN) therefore
//! vanish entirely, and the app times out.
//!
//! smoltcp 0.2.2 does no reassembly of its own, so we do it here, between the
//! TUN read and the netstack: fragments are buffered by (src, dst, id, proto),
//! and only a fully reassembled datagram is handed on. Non-fragmented packets
//! pass straight through untouched.
use std::collections::{BTreeMap, HashMap};
use std::time::{Duration, Instant};
/// A fragment group is discarded if not completed within this window, matching
/// the usual IP reassembly timeout. Prevents a lost tail fragment from pinning
/// memory forever.
const REASM_TIMEOUT: Duration = Duration::from_secs(3);
/// Cap on concurrently tracked fragment groups, so a flood of first-fragments
/// with no tail cannot grow memory without bound.
const MAX_GROUPS: usize = 4096;
/// A reassembled IPv4 datagram cannot exceed this (total-length is 16-bit).
const MAX_DATAGRAM: usize = 65_535;
type Key = (u32, u32, u16, u8); // src, dst, identification, protocol
struct Group {
/// fragment_offset (bytes) → that fragment's IP payload.
parts: BTreeMap<usize, Vec<u8>>,
/// IP header of the offset-0 fragment, reused for the reassembled packet.
header: Option<Vec<u8>>,
/// Total payload length, known once the last fragment (MF=0) is seen.
total_len: Option<usize>,
first_seen: Instant,
}
pub struct Reassembler {
groups: HashMap<Key, Group>,
last_sweep: Instant,
}
impl Reassembler {
pub fn new() -> Self {
Self { groups: HashMap::new(), last_sweep: Instant::now() }
}
/// Feed one frame read from the TUN. Returns the packet(s) to forward to the
/// netstack: the frame itself when it is not a fragment, a single fully
/// reassembled datagram when this frame completes one, or nothing when the
/// frame was buffered as an incomplete fragment.
pub fn process(&mut self, frame: &[u8]) -> Option<Vec<u8>> {
self.maybe_sweep();
let Some(v4) = Ipv4View::parse(frame) else {
// Not a parseable IPv4 packet (e.g. IPv6) — pass through unchanged;
// reassembly is not our job for it.
return Some(frame.to_vec());
};
// A packet is fragmented iff MF is set or it carries a non-zero offset.
if !v4.more_fragments && v4.frag_offset == 0 {
return Some(frame.to_vec());
}
let key = (v4.src, v4.dst, v4.id, v4.protocol);
let now = Instant::now();
if self.groups.len() >= MAX_GROUPS && !self.groups.contains_key(&key) {
// Under pressure, drop the oldest incomplete group to make room
// rather than refusing the new one outright.
if let Some(oldest) = self
.groups
.iter()
.min_by_key(|(_, g)| g.first_seen)
.map(|(k, _)| *k)
{
self.groups.remove(&oldest);
}
}
let group = self.groups.entry(key).or_insert_with(|| Group {
parts: BTreeMap::new(),
header: None,
total_len: None,
first_seen: now,
});
// Ignore a payload that would push the datagram past the legal maximum.
if v4.frag_offset + v4.payload.len() > MAX_DATAGRAM {
self.groups.remove(&key);
return None;
}
group.parts.insert(v4.frag_offset, v4.payload.to_vec());
if v4.frag_offset == 0 {
group.header = Some(v4.header.to_vec());
}
if !v4.more_fragments {
// The last fragment fixes the total length.
group.total_len = Some(v4.frag_offset + v4.payload.len());
}
// Complete? Walk fragments from offset 0 and require they tile the whole
// datagram with no hole. Overlaps are tolerated as long as coverage is
// contiguous (BTreeMap keeps them offset-ordered).
let (Some(total), Some(header)) = (group.total_len, group.header.clone()) else {
return None;
};
let mut expected = 0usize;
for (&off, part) in &group.parts {
if off > expected {
return None; // hole before this fragment
}
let end = off + part.len();
if end > expected {
expected = end;
}
}
if expected < total {
return None; // not fully covered yet
}
// Reassemble: header + payload bytes [0, total), then fix the header so
// it describes a single unfragmented datagram.
let mut payload = vec![0u8; total];
for (&off, part) in &group.parts {
let end = (off + part.len()).min(total);
if off < total {
payload[off..end].copy_from_slice(&part[..end - off]);
}
}
self.groups.remove(&key);
Some(build_reassembled(&header, &payload))
}
fn maybe_sweep(&mut self) {
let now = Instant::now();
if now.duration_since(self.last_sweep) < Duration::from_secs(1) {
return;
}
self.last_sweep = now;
self.groups.retain(|_, g| now.duration_since(g.first_seen) < REASM_TIMEOUT);
}
}
/// A read-only view over an IPv4 header and its payload.
struct Ipv4View<'a> {
header: &'a [u8],
payload: &'a [u8],
src: u32,
dst: u32,
id: u16,
protocol: u8,
more_fragments: bool,
frag_offset: usize,
}
impl<'a> Ipv4View<'a> {
fn parse(frame: &'a [u8]) -> Option<Self> {
if frame.len() < 20 {
return None;
}
if frame[0] >> 4 != 4 {
return None; // not IPv4
}
let ihl = ((frame[0] & 0x0f) as usize) * 4;
if ihl < 20 || frame.len() < ihl {
return None;
}
let total_len = u16::from_be_bytes([frame[2], frame[3]]) as usize;
// Trust the smaller of declared length and what we actually read.
let total_len = total_len.min(frame.len()).max(ihl);
let id = u16::from_be_bytes([frame[4], frame[5]]);
let flags_frag = u16::from_be_bytes([frame[6], frame[7]]);
let more_fragments = flags_frag & 0x2000 != 0;
let frag_offset = ((flags_frag & 0x1fff) as usize) * 8;
let protocol = frame[9];
let src = u32::from_be_bytes([frame[12], frame[13], frame[14], frame[15]]);
let dst = u32::from_be_bytes([frame[16], frame[17], frame[18], frame[19]]);
Some(Ipv4View {
header: &frame[..ihl],
payload: &frame[ihl..total_len],
src,
dst,
id,
protocol,
more_fragments,
frag_offset,
})
}
}
/// Stitch the offset-0 header onto a full payload, clearing the fragment fields
/// and fixing total-length and header checksum so the netstack sees one clean
/// datagram.
fn build_reassembled(header0: &[u8], payload: &[u8]) -> Vec<u8> {
let ihl = header0.len();
let mut out = Vec::with_capacity(ihl + payload.len());
out.extend_from_slice(header0);
out.extend_from_slice(payload);
let total = (ihl + payload.len()) as u16;
out[2..4].copy_from_slice(&total.to_be_bytes());
// Clear flags (except keep DF? no — a reassembled datagram is not a
// fragment and DF is irrelevant here) and the fragment offset.
out[6] = 0;
out[7] = 0;
// Recompute the IPv4 header checksum over the (possibly options-bearing)
// header only.
out[10] = 0;
out[11] = 0;
let cksum = ipv4_checksum(&out[..ihl]);
out[10..12].copy_from_slice(&cksum.to_be_bytes());
out
}
fn ipv4_checksum(header: &[u8]) -> u16 {
let mut sum: u32 = 0;
let mut i = 0;
while i + 1 < header.len() {
sum += u16::from_be_bytes([header[i], header[i + 1]]) as u32;
i += 2;
}
if i < header.len() {
sum += (header[i] as u32) << 8;
}
while sum >> 16 != 0 {
sum = (sum & 0xffff) + (sum >> 16);
}
!(sum as u16)
}
#[cfg(test)]
mod tests {
use super::*;
// Build a minimal IPv4 header for tests. `mf` = more-fragments, `offset`
// in bytes (must be /8), `payload_len` fills total_length.
fn ipv4(id: u16, mf: bool, offset: usize, payload: &[u8]) -> Vec<u8> {
let total = 20 + payload.len();
let mut h = vec![0u8; 20];
h[0] = 0x45; // v4, ihl 5
h[2..4].copy_from_slice(&(total as u16).to_be_bytes());
h[4..6].copy_from_slice(&id.to_be_bytes());
let flags_frag = (if mf { 0x2000u16 } else { 0 }) | ((offset / 8) as u16 & 0x1fff);
h[6..8].copy_from_slice(&flags_frag.to_be_bytes());
h[9] = 17; // UDP
h[12..16].copy_from_slice(&[10, 1, 0, 2]);
h[16..20].copy_from_slice(&[13, 249, 8, 109]);
h.extend_from_slice(payload);
h
}
#[test]
fn passes_non_fragmented_through() {
let mut r = Reassembler::new();
let pkt = ipv4(1, false, 0, &[1, 2, 3, 4]);
assert_eq!(r.process(&pkt), Some(pkt));
}
#[test]
fn reassembles_two_fragments() {
let mut r = Reassembler::new();
// 16 bytes of "UDP" payload split as 8 + 8.
let first = ipv4(42, true, 0, &[0, 1, 2, 3, 4, 5, 6, 7]);
let second = ipv4(42, false, 8, &[8, 9, 10, 11, 12, 13, 14, 15]);
assert_eq!(r.process(&first), None, "first fragment must be buffered");
let whole = r.process(&second).expect("second fragment completes it");
// Header says unfragmented, total length 36, payload is the full 16.
assert_eq!(whole[0] >> 4, 4);
assert_eq!(u16::from_be_bytes([whole[2], whole[3]]), 36);
assert_eq!(whole[6] & 0x20, 0, "MF must be cleared");
assert_eq!(u16::from_be_bytes([whole[6], whole[7]]) & 0x1fff, 0, "offset cleared");
assert_eq!(&whole[20..], &(0u8..16).collect::<Vec<_>>()[..]);
// A correctly checksummed header sums to zero when the check field is
// included in the computation.
assert_eq!(ipv4_checksum(&whole[..20]), 0, "header checksum must verify");
}
#[test]
fn out_of_order_fragments_reassemble() {
let mut r = Reassembler::new();
let first = ipv4(7, true, 0, &[0, 1, 2, 3, 4, 5, 6, 7]);
let last = ipv4(7, false, 16, &[16, 17, 18, 19]);
let mid = ipv4(7, true, 8, &[8, 9, 10, 11, 12, 13, 14, 15]);
assert_eq!(r.process(&last), None);
assert_eq!(r.process(&first), None);
let whole = r.process(&mid).expect("last piece completes it");
assert_eq!(&whole[20..], &(0u8..20).collect::<Vec<_>>()[..]);
}
#[test]
fn incomplete_group_yields_nothing() {
let mut r = Reassembler::new();
let first = ipv4(9, true, 0, &[0; 8]);
// Tail never arrives.
assert_eq!(r.process(&first), None);
}
}

View File

@ -1,4 +1,5 @@
mod proxy;
mod ip_reasm;
pub mod native_handler;
mod udp_nat;

View File

@ -123,12 +123,18 @@ pub async fn run_native_tunnel(
let (mut tun_read, mut tun_write) = tokio::io::split(dev);
let mut tun_to_stack = tokio::spawn(async move {
// Reassemble IPv4 fragments before the netstack sees them: smoltcp drops
// UDP fragments with a wire::Error, which silently kills any >MTU UDP
// datagram (game traffic in particular). See ip_reasm for the details.
let mut reasm = super::ip_reasm::Reassembler::new();
let mut buf = vec![0u8; 65536];
loop {
match tun_read.read(&mut buf).await {
Ok(0) => break,
Ok(n) => {
let frame = buf[..n].to_vec();
let Some(frame) = reasm.process(&buf[..n]) else {
continue; // fragment buffered; nothing to forward yet
};
if let Err(e) = stack_sink.send(frame).await {
if e.kind() == std::io::ErrorKind::BrokenPipe {
break;
@ -471,6 +477,9 @@ pub async fn run_native_tunnel_from_fd(
let (mut stack_sink, mut stack_stream) = stack.split();
let _tun_to_stack = tokio::spawn(async move {
// See the Windows path above: reassemble IPv4 fragments so smoltcp does
// not drop >MTU UDP datagrams.
let mut reasm = super::ip_reasm::Reassembler::new();
let mut buf = vec![0u8; 65536];
loop {
let mut guard = match tun_stream.readable().await {
@ -502,7 +511,9 @@ pub async fn run_native_tunnel_from_fd(
Err(_) => continue,
};
let frame = buf[..n].to_vec();
let Some(frame) = reasm.process(&buf[..n]) else {
continue; // fragment buffered; nothing to forward yet
};
if let Err(e) = stack_sink.send(frame).await {
if e.kind() == std::io::ErrorKind::BrokenPipe {
break;

View File

@ -7,6 +7,10 @@
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_CONNECTED_DEVICE"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.POST_NOTIFICATIONS"/>
<!-- Without a battery-optimization exemption, Doze freezes the VPN service
when the screen is off: the connection drops and the in-process
reconnect logic never runs because the whole process is suspended. -->
<uses-permission android:name="android.permission.REQUEST_IGNORE_BATTERY_OPTIMIZATIONS"/>
<application
android:label="ostp_client"
android:name="${applicationName}"

View File

@ -152,5 +152,24 @@ class MainActivity : FlutterActivity() {
intent.putExtra("configJson", pendingConfigJson)
}
androidx.core.content.ContextCompat.startForegroundService(this, intent)
// Ask to be exempt from battery optimization so Doze does not freeze the
// service (which drops the tunnel AND stops the in-process reconnect from
// ever running). Only prompts if not already exempt; runs after the VPN
// consent so the two system dialogs do not stack.
requestBatteryExemptionIfNeeded()
}
private fun requestBatteryExemptionIfNeeded() {
try {
val pm = getSystemService(android.content.Context.POWER_SERVICE) as android.os.PowerManager
if (!pm.isIgnoringBatteryOptimizations(packageName)) {
val intent = Intent(android.provider.Settings.ACTION_REQUEST_IGNORE_BATTERY_OPTIMIZATIONS)
intent.data = android.net.Uri.parse("package:$packageName")
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
startActivity(intent)
}
} catch (e: Throwable) {
android.util.Log.e("MainActivity", "Battery exemption request failed", e)
}
}
}

View File

@ -23,6 +23,7 @@ class OstpProfile {
int junkPcMax;
int junkPsMin;
int junkPsMax;
bool ttlDesync; // TTL-desync decoys (UDP), auto-calibrated in the engine
OstpProfile({
required this.id,
@ -38,6 +39,7 @@ class OstpProfile {
this.junkPcMax = 5,
this.junkPsMin = 100,
this.junkPsMax = 1000,
this.ttlDesync = false,
});
Map<String, dynamic> toJson() {
@ -55,6 +57,7 @@ class OstpProfile {
'junkPcMax': junkPcMax,
'junkPsMin': junkPsMin,
'junkPsMax': junkPsMax,
'ttlDesync': ttlDesync,
};
}
@ -73,6 +76,7 @@ class OstpProfile {
junkPcMax: json['junkPcMax'] as int? ?? 5,
junkPsMin: json['junkPsMin'] as int? ?? 100,
junkPsMax: json['junkPsMax'] as int? ?? 1000,
ttlDesync: json['ttlDesync'] as bool? ?? false,
);
}
}

View File

@ -4,6 +4,7 @@ import 'dart:ui';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:shared_preferences/shared_preferences.dart';
import 'package:package_info_plus/package_info_plus.dart';
import '../models/connection_state_enum.dart';
import '../models/ostp_profile.dart';
import 'settings_screen.dart';
@ -55,10 +56,15 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
String _pingText = '-- ms';
Color _pingColor = Colors.white54;
// App version, shown at the bottom of the home screen. Read from the build
// (pubspec) via package_info rather than hardcoded, so it never drifts.
String _version = '';
@override
void initState() {
super.initState();
_loadSettings();
_loadVersion();
_pulseController = AnimationController(
vsync: this,
duration: const Duration(seconds: 2),
@ -71,6 +77,17 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
_startPolling();
}
Future<void> _loadVersion() async {
try {
final info = await PackageInfo.fromPlatform();
if (mounted) {
setState(() => _version = 'v${info.version} (${info.buildNumber})');
}
} catch (_) {
// Non-fatal: just leave the version line blank if it can't be read.
}
}
Future<void> _checkInitialState() async {
try {
final isRunning = await platform.invokeMethod('isRunning');
@ -138,6 +155,8 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
"frag_sleep": p?.fragSleep ?? 2,
"junk_pc": [p?.junkPcMin ?? 2, p?.junkPcMax ?? 5],
"junk_ps": [p?.junkPsMin ?? 100, p?.junkPsMax ?? 1000],
"ttl_desync": p?.ttlDesync ?? false,
"ttl_desync_auto": true,
},
"multiplex": {
"enabled": muxEnabled,
@ -515,6 +534,17 @@ class _HomeScreenState extends State<HomeScreen> with TickerProviderStateMixin {
_buildTopBar(theme),
Expanded(child: _buildStage(theme)),
_buildMetricsBar(theme),
Padding(
padding: const EdgeInsets.only(top: 8, bottom: 10),
child: Text(
_version.isEmpty ? 'OSTP' : 'OSTP · $_version',
style: TextStyle(
fontSize: 11,
letterSpacing: 0.5,
color: Colors.white.withOpacity(0.28),
),
),
),
],
),
),

View File

@ -224,6 +224,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
final junkPsMaxCtrl = TextEditingController(text: (profile?.junkPsMax ?? 1000).toString());
String transportMode = profile?.transportMode ?? 'udp';
bool tcpFragmentation = profile?.tcpFragmentation ?? false;
bool ttlDesync = profile?.ttlDesync ?? false;
bool obscureKey = true;
showDialog(
@ -301,6 +302,13 @@ class _SettingsScreenState extends State<SettingsScreen> {
],
),
],
SwitchListTile(
contentPadding: EdgeInsets.zero,
title: const Text('TTL Desync', style: TextStyle(fontSize: 14)),
subtitle: const Text('Decoy packets that die before the server (UDP, auto-tuned)', style: TextStyle(fontSize: 12, color: Colors.white54)),
value: ttlDesync,
onChanged: (v) => setDialogState(() => ttlDesync = v),
),
],
),
),
@ -348,6 +356,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
junkPcMax: int.tryParse(junkPcMaxCtrl.text) ?? 5,
junkPsMin: int.tryParse(junkPsMinCtrl.text) ?? 100,
junkPsMax: int.tryParse(junkPsMaxCtrl.text) ?? 1000,
ttlDesync: ttlDesync,
));
} else {
profile.name = nameCtrl.text.trim().isNotEmpty ? nameCtrl.text.trim() : server;
@ -361,6 +370,7 @@ class _SettingsScreenState extends State<SettingsScreen> {
profile.junkPcMax = int.tryParse(junkPcMaxCtrl.text) ?? 5;
profile.junkPsMin = int.tryParse(junkPsMinCtrl.text) ?? 100;
profile.junkPsMax = int.tryParse(junkPsMaxCtrl.text) ?? 1000;
profile.ttlDesync = ttlDesync;
}
_saveProfiles();
});

View File

@ -16,7 +16,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.4.5+36
version: 0.4.5+47
environment:
sdk: ^3.11.4

View File

@ -61,6 +61,10 @@ struct TransportConfigRaw {
frag_sleep: Option<u64>,
junk_pc: Option<[usize; 2]>,
junk_ps: Option<[usize; 2]>,
ttl_desync: Option<bool>,
ttl_desync_ttl: Option<u8>,
ttl_desync_count: Option<u8>,
ttl_desync_auto: Option<bool>,
}
#[derive(Debug, Deserialize, Serialize, Clone)]
@ -239,6 +243,10 @@ fn map_to_client_config(raw: &ClientConfigRaw, mode: &str) -> ostp_client::confi
frag_sleep: raw.transport.as_ref().and_then(|t| t.frag_sleep).unwrap_or(2),
junk_pc: raw.transport.as_ref().and_then(|t| t.junk_pc).unwrap_or([2, 5]),
junk_ps: raw.transport.as_ref().and_then(|t| t.junk_ps).unwrap_or([100, 1000]),
ttl_desync: raw.transport.as_ref().and_then(|t| t.ttl_desync).unwrap_or(false),
ttl_desync_ttl: raw.transport.as_ref().and_then(|t| t.ttl_desync_ttl).unwrap_or(8),
ttl_desync_count: raw.transport.as_ref().and_then(|t| t.ttl_desync_count).unwrap_or(2),
ttl_desync_auto: raw.transport.as_ref().and_then(|t| t.ttl_desync_auto).unwrap_or(true),
},
exclusions: ostp_client::config::ExclusionConfig {
domains: raw.exclude.as_ref().and_then(|e| e.domains.clone()).unwrap_or_default(),

View File

@ -28,6 +28,8 @@ const translations = {
label_kill_switch: 'Kill Switch',
kill_switch_hint: 'Block non-VPN traffic when tunnel drops',
label_transport: 'Transport Protocol',
label_ttl_desync: 'TTL Desync',
hint_ttl_desync: 'Decoy packets that die before the server (UDP, auto-tuned)',
label_mtu: 'MTU Size',
label_transport: 'Transport Protocol',
label_sni: 'Stealth SNI (Fake Host)',
@ -93,6 +95,8 @@ const translations = {
label_kill_switch: 'Kill Switch',
kill_switch_hint: 'Блокировать трафик вне VPN при обрыве связи',
label_transport: 'Транспортный протокол',
label_ttl_desync: 'TTL-десинхронизация',
hint_ttl_desync: 'Пакеты-приманки, умирающие до сервера (UDP, авто-настройка)',
label_mtu: 'Размер MTU',
label_transport: 'Транспортный протокол',
label_sni: 'Маскировочный SNI',

View File

@ -336,6 +336,17 @@
</div>
</div>
<div class="toggle-row" style="border-top:none;">
<div class="toggle-text">
<span class="toggle-name" data-i18n="label_ttl_desync">TTL Desync</span>
<span class="toggle-hint" data-i18n="hint_ttl_desync">Decoy packets that die before the server (UDP, auto-tuned)</span>
</div>
<label class="toggle">
<input type="checkbox" id="cs-ttl-desync" />
<span class="toggle-track"><span class="toggle-thumb"></span></span>
</label>
</div>
</div> <!-- client-settings-card -->
<div class="app-version" id="app-version">OSTP GUI</div>

View File

@ -161,6 +161,7 @@ const btnJunkDone = $('btn-junk-done');
const inTcpFrag = $('cs-tcp-frag');
const btnFragSettings = $('btn-frag-settings');
const inTtlDesync = $('cs-ttl-desync');
const fragModal = $('frag-modal');
const inFragChunk = $('cs-frag-chunk');
const inFragSleep = $('cs-frag-sleep');
@ -318,7 +319,9 @@ function buildConfig() {
frag_chunk: s.tcpFrag ? (s.fragChunk || 2) : (active.frag_chunk || 2),
frag_sleep: s.tcpFrag ? (!isNaN(parseInt(s.fragSleep)) ? s.fragSleep : 2) : (active.frag_sleep !== undefined ? active.frag_sleep : 2),
junk_pc: s.junkEnabled ? [s.junkPcMin || 2, s.junkPcMax || 5] : (active.junk_pc || [2, 5]),
junk_ps: s.junkEnabled ? [s.junkPsMin || 100, s.junkPsMax || 1000] : (active.junk_ps || [100, 1000])
junk_ps: s.junkEnabled ? [s.junkPsMin || 100, s.junkPsMax || 1000] : (active.junk_ps || [100, 1000]),
ttl_desync: !!s.ttlDesync,
ttl_desync_auto: true
},
tun: {
enable: !!s.tun,
@ -657,6 +660,7 @@ function loadSettingsIntoForm() {
inTcpFrag.checked = !!s.tcpFrag;
inFragChunk.value = s.fragChunk || 2;
inFragSleep.value = !isNaN(parseInt(s.fragSleep)) ? s.fragSleep : 2;
if (inTtlDesync) inTtlDesync.checked = !!s.ttlDesync;
updateClientVisibility();
}
@ -692,6 +696,7 @@ function collectAndSaveSettings() {
tcpFrag: inTcpFrag.checked,
fragChunk: parseInt(inFragChunk.value) || 2,
fragSleep: !isNaN(parseInt(inFragSleep.value)) ? parseInt(inFragSleep.value) : 2,
ttlDesync: inTtlDesync ? inTtlDesync.checked : false,
};
// Cheap and local: safe to run on every debounced keystroke.
saveClientSettings(s);
@ -715,7 +720,7 @@ function collectAndSaveSettings() {
const tunnelRelevant = JSON.stringify([
s.tun, s.killSwitch, s.mux, s.muxSessions, s.mtu, s.dns, s.socks,
s.exDomains, s.exIps, s.exProcs, s.junkEnabled, s.junkPcMin, s.junkPcMax,
s.junkPsMin, s.junkPsMax, s.tcpFrag, s.fragChunk, s.fragSleep,
s.junkPsMin, s.junkPsMax, s.tcpFrag, s.fragChunk, s.fragSleep, s.ttlDesync,
]);
if (tunnelRelevant !== lastAppliedTunnelConfig) {
clearTimeout(hotReloadTimer);
@ -901,7 +906,8 @@ window.addEventListener('DOMContentLoaded', async () => {
wintunModal.addEventListener('click', e => { if (e.target === wintunModal) wintunModal.classList.add('hidden'); });
// Client settings — wire all inputs
[inTun, inKillSwitch, inMux, inAutoconnect, inLaunchStartup, inDebug, inShowRtt, inShowSpeed, inJunkEnabled, inTcpFrag]
[inTun, inKillSwitch, inMux, inAutoconnect, inLaunchStartup, inDebug, inShowRtt, inShowSpeed, inJunkEnabled, inTcpFrag, inTtlDesync]
.filter(Boolean)
.forEach(el => el.addEventListener('change', collectAndSaveSettings));
[inMuxSessions, inMtu, inDns, inSocks, inExDomains, inExIps, inExProcs, inJunkPcMin, inJunkPcMax, inJunkPsMin, inJunkPsMax, inFragChunk, inFragSleep]
.forEach(el => {

View File

@ -878,7 +878,7 @@ mod tests {
config_path: None,
dns_server: crate::dns::DnsServer::new(Default::default()),
audit_logs: Arc::new(RwLock::new(Vec::new())),
router: Arc::new(crate::router::Router::new(None, crate::dns::DnsServer::new(Default::default()), false)),
router: Arc::new(crate::router::Router::new(None, None, crate::dns::DnsServer::new(Default::default()), false)),
}
}

View File

@ -70,6 +70,7 @@ pub(crate) struct RemoteState {
pub async fn run_server(
bind_addrs: Vec<String>,
server_public_ip: Option<String>,
bind_ip: Option<String>,
access_keys: Vec<(String, crate::api::UserMeta)>,
outbound: Option<OutboundConfig>,
api_config: Option<ApiConfig>,
@ -255,6 +256,7 @@ pub async fn run_server(
// Initialize Router
let router = std::sync::Arc::new(router::Router::new(
outbound.clone(),
bind_ip,
dns_server.clone(),
debug,
));

View File

@ -20,6 +20,13 @@ pub struct OutboundRule {
#[serde(default)]
pub protocol: Option<String>,
pub action: OutboundAction,
/// Local source IP to egress from when this rule matches. Overrides the
/// server's global `bind_ip` for this rule only, so different destinations
/// can leave the machine from different addresses — e.g. one clean IP
/// direct to a picky site, another via the proxy for everything else. None
/// falls back to the global `bind_ip`.
#[serde(default)]
pub send_from: Option<String>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
@ -28,6 +35,10 @@ pub struct OutboundConfig {
pub protocol: String,
pub address: String,
pub port: u16,
/// SOCKS5 credentials for an upstream proxy that requires auth (e.g. a
/// residential-proxy service). Empty = no-auth SOCKS5.
pub username: String,
pub password: String,
pub rules: Vec<OutboundRule>,
pub default_action: OutboundAction,
}
@ -37,12 +48,15 @@ pub struct OutboundConfig {
pub async fn connect_target(
target: &str,
outbound: Option<&OutboundConfig>,
bind_ip: Option<&str>,
debug: bool,
) -> Result<TcpStream> {
let connect_timeout = Duration::from_secs(10);
if let Some(outbound) = outbound {
if outbound.enabled {
let action = select_outbound_action(target, "tcp", outbound, debug).await;
let (action, rule_src) = select_outbound_action(target, "tcp", outbound, debug).await;
// Per-rule source wins; otherwise the server's global bind_ip.
let eff_bind = rule_src.as_deref().or(bind_ip);
if action == OutboundAction::Block {
return Err(anyhow::anyhow!("blocked by outbound rule: {}", target));
}
@ -51,8 +65,8 @@ pub async fn connect_target(
// Case-insensitive: a config saying "SOCKS5" means the same thing
// as "socks5", and silently treating it as unknown is a trap.
return match outbound.protocol.to_ascii_lowercase().as_str() {
"socks5" => connect_via_socks5(&proxy_addr, target).await,
"http" => connect_via_http(&proxy_addr, target).await,
"socks5" => connect_via_socks5(&proxy_addr, target, eff_bind, &outbound.username, &outbound.password).await,
"http" => connect_via_http(&proxy_addr, target, eff_bind).await,
// FAIL CLOSED. This used to fall through to a direct
// connection, so any unrecognised protocol string — a typo,
// a case difference, an empty value — silently sent ALL TCP
@ -67,10 +81,14 @@ pub async fn connect_target(
)),
};
}
// action == Direct: egress directly, but still honour this rule's
// send_from (falling back to the global bind_ip) — that is the whole
// point of "direct from THIS ip to that destination".
return connect_direct(target, connect_timeout, eff_bind).await;
}
}
connect_direct(target, connect_timeout).await
connect_direct(target, connect_timeout, bind_ip).await
}
/// Per-candidate-address connect attempt, tried in turn (see `connect_direct`
@ -92,7 +110,23 @@ const PER_ADDR_CONNECT_TIMEOUT: Duration = Duration::from_secs(3);
/// attempted: every dual-stack destination (i.e. most popular sites) never
/// loads, while IPv4-only destinations work fine - exactly the "traffic
/// counter moves but sites don't open" symptom this fixes.
async fn connect_direct(target: &str, connect_timeout: Duration) -> Result<TcpStream> {
async fn connect_tcp_with_bind(addr: std::net::SocketAddr, bind_ip: Option<&str>) -> Result<TcpStream> {
if let Some(ip_str) = bind_ip {
let ip: std::net::IpAddr = ip_str.parse().map_err(|e| anyhow::anyhow!("invalid bind_ip: {}", e))?;
let socket = match addr {
std::net::SocketAddr::V4(_) => tokio::net::TcpSocket::new_v4()?,
std::net::SocketAddr::V6(_) => tokio::net::TcpSocket::new_v6()?,
};
if (addr.is_ipv4() && ip.is_ipv4()) || (addr.is_ipv6() && ip.is_ipv6()) {
socket.bind(std::net::SocketAddr::new(ip, 0))?;
}
Ok(socket.connect(addr).await?)
} else {
Ok(TcpStream::connect(addr).await?)
}
}
async fn connect_direct(target: &str, connect_timeout: Duration, bind_ip: Option<&str>) -> Result<TcpStream> {
tokio::time::timeout(connect_timeout, async {
let mut addrs: Vec<std::net::SocketAddr> = tokio::net::lookup_host(target)
.await
@ -105,7 +139,7 @@ async fn connect_direct(target: &str, connect_timeout: Duration) -> Result<TcpSt
let mut last_err = None;
for addr in addrs {
match tokio::time::timeout(PER_ADDR_CONNECT_TIMEOUT, TcpStream::connect(addr)).await {
match tokio::time::timeout(PER_ADDR_CONNECT_TIMEOUT, connect_tcp_with_bind(addr, bind_ip)).await {
Ok(Ok(stream)) => return Ok(stream),
Ok(Err(e)) => last_err = Some(anyhow::anyhow!("{}: {}", addr, e)),
Err(_) => last_err = Some(anyhow::anyhow!("{}: connect timeout ({}s)", addr, PER_ADDR_CONNECT_TIMEOUT.as_secs())),
@ -130,39 +164,35 @@ pub async fn select_outbound_action(
protocol: &str,
outbound: &OutboundConfig,
debug: bool,
) -> OutboundAction {
) -> (OutboundAction, Option<String>) {
let (host, port) = match split_host_port(target) {
Some(v) => v,
None => return outbound.default_action,
None => return (outbound.default_action, None),
};
let mut matched = None;
// Capture the matched rule's action AND its per-rule source IP together, so
// the caller egresses from the address that rule asked for.
let mut matched: Option<(OutboundAction, Option<String>)> = None;
for rule in &outbound.rules {
if let Some(ref rule_proto) = rule.protocol {
if !rule_proto.is_empty() && rule_proto.to_lowercase() != protocol {
continue;
}
}
if rule.domain_suffix.is_empty() && rule.ip_cidr.is_empty() {
// Protocol-only rule match
matched = Some(rule.action);
break;
}
if match_domain_rule(&host, &rule.domain_suffix) {
matched = Some(rule.action);
break;
}
if match_ip_rule(&host, port, &rule.ip_cidr).await {
matched = Some(rule.action);
let hit = (rule.domain_suffix.is_empty() && rule.ip_cidr.is_empty())
|| match_domain_rule(&host, &rule.domain_suffix)
|| match_ip_rule(&host, port, &rule.ip_cidr).await;
if hit {
matched = Some((rule.action, rule.send_from.clone()));
break;
}
}
let action = matched.unwrap_or(outbound.default_action);
let (action, send_from) = matched.unwrap_or((outbound.default_action, None));
if debug {
tracing::debug!("Outbound routing: target={target} action={action:?}");
tracing::debug!("Outbound routing: target={target} action={action:?} send_from={send_from:?}");
}
action
(action, send_from)
}
fn match_domain_rule(host: &str, suffixes: &[String]) -> bool {
@ -193,16 +223,72 @@ async fn match_ip_rule(host: &str, _port: u16, cidrs: &[String]) -> bool {
// ── SOCKS5 / HTTP CONNECT upstream proxy ─────────────────────────────────────
async fn connect_via_socks5(proxy_addr: &str, target: &str) -> Result<TcpStream> {
/// SOCKS5 method negotiation plus RFC 1929 username/password auth when
/// credentials are supplied. Shared by the TCP-connect and UDP-associate paths
/// so both authenticate identically to an upstream that requires it.
async fn socks5_negotiate_auth<S>(stream: &mut S, username: &str, password: &str) -> Result<()>
where
S: tokio::io::AsyncRead + tokio::io::AsyncWrite + Unpin,
{
use tokio::io::{AsyncReadExt, AsyncWriteExt};
let mut stream = TcpStream::connect(proxy_addr).await?;
stream.write_all(&[0x05, 0x01, 0x00]).await?;
let use_auth = !username.is_empty();
if use_auth && (username.len() > 255 || password.len() > 255) {
anyhow::bail!("SOCKS5 username/password must each be at most 255 bytes");
}
// Offer username/password (0x02) alongside no-auth (0x00) when we have
// credentials, so a residential-proxy service that demands auth is satisfied
// while a plain proxy still works.
if use_auth {
stream.write_all(&[0x05, 0x02, 0x00, 0x02]).await?;
} else {
stream.write_all(&[0x05, 0x01, 0x00]).await?;
}
let mut reply = [0u8; 2];
stream.read_exact(&mut reply).await?;
if reply != [0x05, 0x00] {
anyhow::bail!("SOCKS5 auth not accepted");
if reply[0] != 0x05 {
anyhow::bail!("SOCKS5: unexpected version 0x{:02x} in method reply", reply[0]);
}
match reply[1] {
0x00 => {} // no authentication required
0x02 => {
let mut auth = vec![0x01u8];
auth.push(username.len() as u8);
auth.extend_from_slice(username.as_bytes());
auth.push(password.len() as u8);
auth.extend_from_slice(password.as_bytes());
stream.write_all(&auth).await?;
let mut ar = [0u8; 2];
stream.read_exact(&mut ar).await?;
if ar[1] != 0x00 {
anyhow::bail!("SOCKS5 username/password auth rejected (status 0x{:02x})", ar[1]);
}
}
0xFF => anyhow::bail!(
"SOCKS5 proxy rejected all offered auth methods — it likely requires \
credentials; set outbound.username / outbound.password"
),
other => anyhow::bail!("SOCKS5 proxy chose unsupported auth method 0x{:02x}", other),
}
Ok(())
}
async fn connect_via_socks5(
proxy_addr: &str,
target: &str,
bind_ip: Option<&str>,
username: &str,
password: &str,
) -> Result<TcpStream> {
use tokio::io::{AsyncReadExt, AsyncWriteExt};
let addrs: Vec<std::net::SocketAddr> = tokio::net::lookup_host(proxy_addr).await?.collect();
let mut stream = if let Some(addr) = addrs.into_iter().next() {
connect_tcp_with_bind(addr, bind_ip).await?
} else {
anyhow::bail!("could not resolve proxy address");
};
socks5_negotiate_auth(&mut stream, username, password).await?;
let (host, port) = split_host_port(target).ok_or_else(|| anyhow::anyhow!("invalid target"))?;
let mut req = Vec::new();
@ -250,10 +336,15 @@ async fn connect_via_socks5(proxy_addr: &str, target: &str) -> Result<TcpStream>
Ok(stream)
}
async fn connect_via_http(proxy_addr: &str, target: &str) -> Result<TcpStream> {
async fn connect_via_http(proxy_addr: &str, target: &str, bind_ip: Option<&str>) -> Result<TcpStream> {
use tokio::io::{AsyncReadExt, AsyncWriteExt};
let mut stream = TcpStream::connect(proxy_addr).await?;
let addrs: Vec<std::net::SocketAddr> = tokio::net::lookup_host(proxy_addr).await?.collect();
let mut stream = if let Some(addr) = addrs.into_iter().next() {
connect_tcp_with_bind(addr, bind_ip).await?
} else {
anyhow::bail!("could not resolve proxy address");
};
let request = format!("CONNECT {target} HTTP/1.1\r\nHost: {target}\r\n\r\n");
stream.write_all(request.as_bytes()).await?;
@ -372,19 +463,21 @@ impl UdpProxySocket {
pub async fn connect_udp_target(
target: &str,
outbound: Option<&OutboundConfig>,
bind_ip: Option<&str>,
debug: bool,
server_udp: std::sync::Arc<tokio::net::UdpSocket>,
) -> Result<UdpProxySocket> {
if let Some(outbound) = outbound {
if outbound.enabled {
let action = select_outbound_action(target, "udp", outbound, debug).await;
let (action, rule_src) = select_outbound_action(target, "udp", outbound, debug).await;
let eff_bind = rule_src.as_deref().or(bind_ip);
if action == OutboundAction::Block {
return Err(anyhow::anyhow!("blocked by outbound udp rule: {}", target));
}
if action == OutboundAction::Proxy {
let proxy_addr = format!("{}:{}", outbound.address, outbound.port);
if outbound.protocol.eq_ignore_ascii_case("socks5") {
return connect_udp_via_socks5(&proxy_addr, server_udp).await;
return connect_udp_via_socks5(&proxy_addr, server_udp, eff_bind, &outbound.username, &outbound.password).await;
}
// FAIL CLOSED. HTTP CONNECT genuinely cannot carry UDP — but the
// answer to that is not to send the datagrams in the clear. The
@ -408,16 +501,19 @@ pub async fn connect_udp_target(
pub async fn connect_udp_via_socks5(
proxy_addr: &str,
server_udp: std::sync::Arc<tokio::net::UdpSocket>,
bind_ip: Option<&str>,
username: &str,
password: &str,
) -> Result<UdpProxySocket> {
use tokio::io::{AsyncReadExt, AsyncWriteExt};
let mut stream = TcpStream::connect(proxy_addr).await?;
stream.write_all(&[0x05, 0x01, 0x00]).await?;
let mut reply = [0u8; 2];
stream.read_exact(&mut reply).await?;
if reply != [0x05, 0x00] {
anyhow::bail!("SOCKS5 auth not accepted");
}
let addrs: Vec<std::net::SocketAddr> = tokio::net::lookup_host(proxy_addr).await?.collect();
let mut stream = if let Some(addr) = addrs.into_iter().next() {
connect_tcp_with_bind(addr, bind_ip).await?
} else {
anyhow::bail!("could not resolve proxy address");
};
socks5_negotiate_auth(&mut stream, username, password).await?;
// Send UDP Associate request
let local_addr = server_udp.local_addr()?;
@ -637,7 +733,7 @@ mod tests {
let _ = listener.accept().await;
});
let result = connect_direct(&addr.to_string(), Duration::from_secs(2)).await;
let result = connect_direct(&addr.to_string(), Duration::from_secs(2), None).await;
assert!(result.is_ok(), "expected connect_direct to reach a live local listener: {:?}", result.err());
}
@ -650,7 +746,7 @@ mod tests {
drop(listener);
let start = std::time::Instant::now();
let result = connect_direct(&addr.to_string(), Duration::from_secs(5)).await;
let result = connect_direct(&addr.to_string(), Duration::from_secs(5), None).await;
assert!(result.is_err(), "connecting to a closed port should fail");
assert!(start.elapsed() < Duration::from_secs(4), "a refused connection must not wait out the full timeout");
}

View File

@ -155,10 +155,16 @@ pub async fn handle_relay_message(
if router.debug {
let _ = ui_event_tx.send(UiEvent::Log(format!("Relay UDP ASSOCIATE stream_id={stream_id}")));
}
let udp_bind_result = match UdpSocket::bind("[::]:0").await {
Ok(s) => Ok(s),
Err(_) => UdpSocket::bind("0.0.0.0:0").await,
let udp_bind_result = if let Some(ref bind_ip) = router.bind_ip {
tokio::net::UdpSocket::bind(format!("{}:0", bind_ip)).await
} else {
match tokio::net::UdpSocket::bind("[::]:0").await {
Ok(s) => Ok(s),
Err(_) => tokio::net::UdpSocket::bind("0.0.0.0:0").await,
}
};
let server_udp = match udp_bind_result {
Ok(s) => std::sync::Arc::new(s),
Err(e) => {

View File

@ -7,14 +7,16 @@ use crate::dns::DnsServer;
#[derive(Clone)]
pub struct Router {
pub outbound_cfg: Arc<RwLock<Option<OutboundConfig>>>,
pub bind_ip: Option<String>,
pub dns_server: Arc<DnsServer>,
pub debug: bool,
}
impl Router {
pub fn new(outbound_cfg: Option<OutboundConfig>, dns_server: Arc<DnsServer>, debug: bool) -> Self {
pub fn new(outbound_cfg: Option<OutboundConfig>, bind_ip: Option<String>, dns_server: Arc<DnsServer>, debug: bool) -> Self {
Self {
outbound_cfg: Arc::new(RwLock::new(outbound_cfg)),
bind_ip,
dns_server,
debug,
}
@ -26,7 +28,7 @@ impl Router {
let lock = self.outbound_cfg.read().unwrap();
lock.clone()
};
connect_target(target, cfg.as_ref(), self.debug).await
connect_target(target, cfg.as_ref(), self.bind_ip.as_deref(), self.debug).await
}
/// UDP Target Routing
@ -35,7 +37,7 @@ impl Router {
let lock = self.outbound_cfg.read().unwrap();
lock.clone()
};
crate::outbound::connect_udp_target(target, cfg.as_ref(), self.debug, server_udp).await
crate::outbound::connect_udp_target(target, cfg.as_ref(), self.bind_ip.as_deref(), self.debug, server_udp).await
}
/// Establish a UDP session router that can dynamically route packets
@ -50,7 +52,7 @@ impl Router {
if c.enabled {
if c.protocol == "socks5" {
let proxy_addr = format!("{}:{}", c.address, c.port);
match crate::outbound::connect_udp_via_socks5(&proxy_addr, server_udp.clone()).await {
match crate::outbound::connect_udp_via_socks5(&proxy_addr, server_udp.clone(), self.bind_ip.as_deref(), &c.username, &c.password).await {
Ok(p) => proxy = Some(Arc::new(p)),
// Warn unconditionally, not only under `debug`. Every UDP
// flow the rules want proxied is now dropped instead of
@ -99,7 +101,7 @@ impl UdpSessionRouter {
pub async fn send_to(&self, data: &[u8], target: &str) -> Result<usize> {
if let Some(cfg) = &self.cfg {
if cfg.enabled {
let action = crate::outbound::select_outbound_action(target, "udp", cfg, self.debug).await;
let (action, _rule_src) = crate::outbound::select_outbound_action(target, "udp", cfg, self.debug).await;
if action == crate::outbound::OutboundAction::Block {
return Err(anyhow::anyhow!("blocked by outbound udp rule: {}", target));
}

View File

@ -99,18 +99,34 @@ pub async fn create(opts: OstpTunOptions) -> Result<OstpTunInterface> {
let current_exe = std::env::current_exe()?.to_string_lossy().into_owned();
// A freshly created WinTun adapter can take several seconds to appear in
// GetAdaptersAddresses (it only shows up once it has an operational IPv4
// binding). The default route via the TUN is what actually captures
// traffic, so this lookup is critical — give it a generous window (~15s).
let mut tun_index = None;
for _ in 0..75 {
if let Some(idx) = windows_route::sys::get_interface_index("ostp_tun") {
tun_index = Some(idx);
break;
// Take the interface index straight from the adapter WinTun just created,
// via the tun crate. The old code looked it up by FriendlyName == "ostp_tun"
// through GetAdaptersAddresses — but WinTun does NOT set the FriendlyName to
// the adapter name, so that match never succeeded: on every single connect
// it spun the full 15s and then gave up with "traffic will NOT be captured",
// leaving the default route (and, above, the server-IP bypass) uninstalled.
// get_adapter_index() is instant and correct.
use tun::AbstractDevice;
let tun_index = match dev.tun_index() {
Ok(idx) if idx > 0 => Some(idx as u32),
Ok(idx) => {
tracing::error!("WinTun reported a non-positive interface index ({idx})");
None
}
tokio::time::sleep(std::time::Duration::from_millis(200)).await;
}
Err(e) => {
// Fall back to the old name lookup rather than fail outright.
tracing::warn!("Could not read TUN index from the adapter ({e}); falling back to name lookup");
let mut idx = None;
for _ in 0..75 {
if let Some(i) = windows_route::sys::get_interface_index("ostp_tun") {
idx = Some(i);
break;
}
tokio::time::sleep(std::time::Duration::from_millis(200)).await;
}
idx
}
};
if let Some(idx) = tun_index {
match windows_route::sys::add_ipv4_route(

View File

@ -17,7 +17,7 @@ pub mod sys {
use winapi::shared::minwindef::{DWORD, ULONG};
use winapi::shared::winerror::{ERROR_INSUFFICIENT_BUFFER, NO_ERROR};
use winapi::um::iphlpapi::{
CreateIpForwardEntry, DeleteIpForwardEntry, GetAdaptersAddresses, GetIpForwardTable,
DeleteIpForwardEntry, GetAdaptersAddresses, GetIpForwardTable,
};
use winapi::um::iptypes::{
GAA_FLAG_SKIP_ANYCAST, GAA_FLAG_SKIP_DNS_SERVER, GAA_FLAG_SKIP_MULTICAST, IP_ADAPTER_ADDRESSES,
@ -88,20 +88,47 @@ pub mod sys {
if_index: u32,
metric: u32,
) -> Result<(), String> {
let mut row: MIB_IPFORWARDROW = unsafe { mem::zeroed() };
row.dwForwardDest = ipv4_to_dword(dest);
row.dwForwardMask = ipv4_to_dword(mask);
row.dwForwardNextHop = ipv4_to_dword(nexthop);
row.dwForwardIfIndex = if_index;
row.ForwardType = if nexthop == Ipv4Addr::UNSPECIFIED || dest == nexthop { 3 } else { 4 };
row.ForwardProto = 3; // MIB_IPPROTO_NETMGMT
row.dwForwardMetric1 = metric;
// Installed through route.exe rather than CreateIpForwardEntry.
//
// The legacy CreateIpForwardEntry API was failing here with error 160
// (ERROR_BAD_ARGUMENTS) on every single route — server-IP bypass and TUN
// default route alike — which left the server IP routed INTO the tunnel
// (a loop that froze the link for seconds under load) and the default
// route uninstalled. route.exe resolves the interface and validates the
// gateway itself, and is what the teardown path already uses, so it
// succeeds where the hand-built MIB_IPFORWARDROW did not.
use std::os::windows::process::CommandExt;
use std::process::Command;
const CREATE_NO_WINDOW: u32 = 0x0800_0000;
let ret = unsafe { CreateIpForwardEntry(&mut row) };
if ret == NO_ERROR {
// route add <dest> mask <mask> <gateway> metric <m> if <ifindex>
let out = Command::new("route")
.args([
"add",
&dest.to_string(),
"mask",
&mask.to_string(),
&nexthop.to_string(),
"metric",
&metric.to_string(),
"if",
&if_index.to_string(),
])
.creation_flags(CREATE_NO_WINDOW)
.output()
.map_err(|e| format!("could not run route.exe: {e}"))?;
if out.status.success() {
Ok(())
} else {
Err(format!("CreateIpForwardEntry failed: {}", ret))
// route.exe prints its diagnostics to stdout, not stderr.
let msg = String::from_utf8_lossy(&out.stdout);
let msg = msg.trim();
Err(format!(
"route add failed (exit {:?}): {}",
out.status.code(),
if msg.is_empty() { "no output" } else { msg }
))
}
}

View File

@ -314,15 +314,90 @@ fn detect_local_public_ip() -> Option<String> {
None
}
/// All global (non-private) IPv4 addresses the machine holds. A VPS with a
/// second address — bought to escape a burned IP — shows up here as more than
/// one entry, which is what the multi-address egress feature (bind_ip /
/// send_from) routes over.
fn detect_all_public_ipv4() -> Vec<String> {
let mut ips = Vec::new();
#[cfg(not(target_os = "windows"))]
{
if let Ok(out) = std::process::Command::new("ip")
.args(["-4", "addr", "show", "scope", "global"])
.output()
{
let text = String::from_utf8_lossy(&out.stdout);
for line in text.lines() {
if let Some(idx) = line.find("inet ") {
let substr = &line[idx + 5..];
let ip = substr
.split(|c: char| c == '/' || c.is_whitespace())
.next()
.unwrap_or("");
if !ip.is_empty() && !is_private_ip(ip) && !ips.contains(&ip.to_string()) {
ips.push(ip.to_string());
}
}
}
}
}
ips
}
/// Detect the machine's public IPv4 address(es), record them one per line in
/// `.ostp_public_ip`, and — when there is more than one — offer to set up
/// multi-address egress. Called from the server setup wizard.
///
/// Returns `Some(primary_ip)` to be used as the config's global `bind_ip` when
/// the operator opts into multi-address egress; `None` when there is a single
/// address or they decline (leave egress on the OS default). The file is always
/// written regardless, so the addresses are on hand for editing send_from later.
fn setup_public_ips(config_dir: &std::path::Path) -> Option<String> {
let cache_path = config_dir.join(".ostp_public_ip");
let detected = detect_all_public_ipv4();
if detected.is_empty() {
return None;
}
// Record every detected address, one per line, so it is available later for
// configuring bind_ip / send_from. The first line stays the primary.
let _ = std::fs::write(&cache_path, detected.join("\n") + "\n");
if detected.len() == 1 {
println!(" {} Detected public IP: {}", "[ostp]".green().bold(), detected[0].cyan());
return None;
}
println!(" {} Detected {} public IPs (saved to {}):", "[ostp]".green().bold(), detected.len(), cache_path.display());
for ip in &detected {
println!("{}", ip.cyan());
}
let multi = wizard_yn(
"Set up multi-address egress (route different destinations out of different IPs)?",
true,
);
if !multi {
return None;
}
println!(
" Global source set to {}. Per-destination sources go in outbound rules, e.g.\n \
{{ \"domain_suffix\": [\"youtube.com\"], \"action\": \"direct\", \"send_from\": \"{}\" }}",
detected[0].cyan(),
detected.last().unwrap()
);
detected.into_iter().next()
}
fn get_or_ask_public_ip(config_path: &std::path::Path) -> String {
let config_dir = config_path.parent().unwrap_or_else(|| std::path::Path::new("."));
let cache_path = config_dir.join(".ostp_public_ip");
if cache_path.exists() {
if let Ok(cached) = std::fs::read_to_string(&cache_path) {
let ip = cached.trim().to_string();
if !ip.is_empty() {
return ip;
// The file may hold several addresses (one per line); the first
// non-empty line is the primary that links advertise.
if let Some(ip) = cached.lines().map(|l| l.trim()).find(|l| !l.is_empty()) {
return ip.to_string();
}
}
}
@ -637,9 +712,14 @@ fn run_setup_wizard(config_path: &std::path::Path) -> Result<()> {
}
wizard_ok(&format!("Generated {} key(s)", key_count));
// Auto-detect the machine's public IPs and, when there is more than
// one, offer multi-address egress (records them in .ostp_public_ip).
let config_dir = config_path.parent().unwrap_or_else(|| std::path::Path::new("."));
let bind_ip = setup_public_ips(config_dir);
wizard_step(3, TOTAL, "Service registration");
// intentional: step text then daemon call below
let server_json = serde_json::json!({
let mut server_json = serde_json::json!({
"mode": "server",
"log_level": "info",
"listen": listen,
@ -649,6 +729,8 @@ fn run_setup_wizard(config_path: &std::path::Path) -> Result<()> {
"protocol": "socks5",
"address": "127.0.0.1",
"port": 9050,
"username": "",
"password": "",
"default_action": "proxy",
"rules": []
},
@ -662,6 +744,9 @@ fn run_setup_wizard(config_path: &std::path::Path) -> Result<()> {
"fallback": { "enabled": false, "listen": "0.0.0.0:443", "target": "127.0.0.1:8080" },
"debug": false
});
if let Some(ip) = &bind_ip {
server_json["bind_ip"] = serde_json::json!(ip);
}
let actual_path = wizard_save_config(config_path, &server_json)?;
@ -739,9 +824,13 @@ fn run_setup_wizard(config_path: &std::path::Path) -> Result<()> {
<sha2::Sha256 as sha2::Digest>::digest(password.as_bytes())
);
// Auto-detect public IPs and offer multi-address egress.
let config_dir = config_path.parent().unwrap_or_else(|| std::path::Path::new("."));
let bind_ip = setup_public_ips(config_dir);
wizard_step(4, TOTAL, "Saving configuration");
let panel_bind = format!("0.0.0.0:{}", panel_port);
let server_json = serde_json::json!({
let mut server_json = serde_json::json!({
"mode": "server",
"log_level": "info",
"listen": listen,
@ -751,6 +840,8 @@ fn run_setup_wizard(config_path: &std::path::Path) -> Result<()> {
"protocol": "socks5",
"address": "127.0.0.1",
"port": 9050,
"username": "",
"password": "",
"default_action": "proxy",
"rules": []
},
@ -764,6 +855,9 @@ fn run_setup_wizard(config_path: &std::path::Path) -> Result<()> {
"fallback": { "enabled": false, "listen": "0.0.0.0:443", "target": "127.0.0.1:8080" },
"debug": false
});
if let Some(ip) = &bind_ip {
server_json["bind_ip"] = serde_json::json!(ip);
}
let actual_path = wizard_save_config(config_path, &server_json)?;
@ -1358,6 +1452,8 @@ async fn run_app() -> Result<()> {
protocol: o.protocol,
address: o.address,
port: o.port,
username: o.username,
password: o.password,
rules: o
.rules
.into_iter()
@ -1366,6 +1462,7 @@ async fn run_app() -> Result<()> {
ip_cidr: r.ip_cidr.unwrap_or_default(),
protocol: r.protocol,
action: parse_outbound_action(r.action),
send_from: r.send_from,
})
.collect(),
default_action: parse_outbound_action(o.default_action),
@ -1401,8 +1498,9 @@ async fn run_app() -> Result<()> {
.map(serde_json::from_value)
.transpose()
.map_err(|e| anyhow!("Invalid 'dns' section in server config: {e}"))?;
let bind_ip = server_cfg.bind_ip;
// Pass all listen addresses for multi-listener support
ostp_server::run_server(listen_addrs, Some(host), access_keys_meta, outbound, api_config, fallback_config, debug, dns_cfg, Some(args.config)).await?;
ostp_server::run_server(listen_addrs, Some(host), bind_ip, access_keys_meta, outbound, api_config, fallback_config, debug, dns_cfg, Some(args.config)).await?;
}
AppMode::Client(client_cfg) => {
println!("{}", include_str!("../../docs/banner.txt").blue().bold());
@ -1550,7 +1648,7 @@ fn cmd_migrate(config_path: &std::path::Path) -> Result<()> {
let kind = ostp_client::migrate::detect_kind(&parsed)
.ok_or_else(|| anyhow!("Could not determine whether {:?} is a client, server, or relay config.", config_path))?;
let (migrated, report) = match kind {
let (mut migrated, mut report) = match kind {
ostp_client::migrate::ConfigKind::Client => {
let (mut v, r) = ostp_client::migrate::migrate_client_json(parsed);
if v.get("mode").is_none() { v["mode"] = serde_json::json!("client"); }
@ -1567,6 +1665,16 @@ fn cmd_migrate(config_path: &std::path::Path) -> Result<()> {
}
};
// Uniform final pass for every kind: strip null "unset" keys so the written
// config is concise. Key order is already canonical (serde_json sorts keys
// on write), so together with the kind-specific rules above this turns any
// disordered, noisy config.json into a clean canonical one — without losing
// any real data.
if ostp_client::migrate::normalize(&mut migrated) {
report.changed = true;
report.notes.push("Removed unset (null) keys and wrote the config in canonical order.".to_string());
}
if !report.changed {
println!("{} Config is already up to date, nothing to migrate.", "[ostp]".green().bold());
return Ok(());
@ -1713,6 +1821,10 @@ async fn run_client_directly(client_cfg: ClientConfig) -> Result<()> {
frag_sleep: 2,
junk_pc: [2, 5],
junk_ps: [100, 1000],
ttl_desync: false,
ttl_desync_ttl: 8,
ttl_desync_count: 2,
ttl_desync_auto: true,
},
dns_server: client_cfg.tun.as_ref().and_then(|t| t.dns.clone()),
kill_switch: client_cfg.tun.as_ref().and_then(|t| t.kill_switch).unwrap_or(false),